env_fog
Class hierarchy |
---|
CClientFog |
cbase.h
|
env_fog
is a point entity available in Counter-Strike, Counter-Strike: Condition Zero, Condition Zero Deleted Scenes, and Deathmatch Classic. This entity is used to cover the map in fog. Most Counter-Strike FGDs do not come with this entity listed, it has to be manually added in the FGD to be used in Hammer.
Key values
- Fog Color (R G B)
(rendercolor)
<color255> - This property allows you to set the color of the fog using an "R G B" value. For example, for blue fog you could use "0 0 255".
- Start distance
(startdist)
<integer> (only in ) - This value defines how far away from the player the fog will start. At this range, the fog is completely transparent.
- End distance
(enddist)
<integer> (only in ) - This value defines how far away from the player the fog will end. At this point, the fog becomes 100% opaque.
- Start distance
(fogStartDistance)
<integer> (only in , & ) - Distance where the fog begins to appear.
- Stop distance
(fogStopDistance)
<integer> (only in , & ) - Distance where the fog ends to appear.
- Fog density
(density)
<integer> (only in , & ) - Density of the fog.
Flags
Categories:
- Counter-Strike entities
- Counter-Strike point entities
- Counter-Strike: Condition Zero entities
- Counter-Strike: Condition Zero point entities
- Condition Zero Deleted Scenes entities
- Condition Zero Deleted Scenes point entities
- Deathmatch Classic entities
- Deathmatch Classic point entities
- GoldSrc base entities
- GoldSrc base point entities