env_effectscript
Class hierarchy |
---|
CEnvEffectsScript |
env_effectsscript.cpp
|
env_effectscript
is a point entity available in all Source games. It allows scripting special visual effects via a script file. Two are used in d1_trainstation_05
.
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Script Model
(model)
<model path> - Model to use for animation sequences. Defaults to
models/Effects/teleporttrail.mdl
. - Script File
(scriptfile)
<string> - Name of the script to use for this model. Defaults to
scripts/effects/testeffect.txt
.
Inputs
SetSequence
<string>- Sets the script model's sequence.