Dota 2 engine branch (Source 2)
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Todo: Base on post-reborn info from here: https://developer.valvesoftware.com/w/index.php?title=Dota_2_engine_branch_(Source)&oldid=415416
Features [confirm]
See also: The Source 2 features section
These are the features introduced since Dota 2 Reborn update in 2015, which ported the game to Source 2 engine.
- Panorama UI
- 64-bit support
- Allows the game to use more than 2-4GB of system RAM and better performance.
- DirectX 11 (D3D11) and Vulkan support.
- Adds support for newer versions of Direct3D, aswell as new renderer "Vulkan", allowing the game to have better graphics/performance. Direct3D 9 and OpenGL continued to be supported in Dota 2 until 2021.
- Physically Based Rendering support.
- Volumetric lighting support.
Todo: Add features that are introduced with Dota 2 Reborn/Source 2 update.