Cables on Models

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Cables can be placed onto models simply by placing the correct code into the QC file. The cables work in the same fashion as the ones created using the move_rope and keyframe_rope entities, only that they're more limited in that they can't be broken or made solid. A good example of this is the model of Dog from HL2.

Note.pngNote:If used on props, the prop entity must be set as prop_dynamic for the cables to be rendered.
Warning.pngWarning:Does not work in Left 4 Dead 2
PlacementTip.pngWorkaround:Add move_rope and keyframe_rope entities like any other rope. Then use a logic_auto to parent each end to the model via SetParentAttachment.
Icon-Bug.pngBug:Ropes doesn't disappear with prop fade out.  [todo tested in?]
Icon-Bug.pngBug:This feature doesn't work properly with portals. Portals don't duplicate ropes, they also twitch after prop teleportation.  [todo tested in?]

Adding cables to a model

Cables are added to a model first by defining $attachment points.

$attachment "point1" "staticprop" 0.00 0.00 9.50 rotate 0.00 0.00 0.00
$attachment "point2" "staticprop" -128.00 0.00 9.50 rotate 0.00 0.00 0.00
$attachment "point3" "staticprop" 0.00 0.00 25.50 rotate 0.00 0.00 0.00

The code to create the cables must be placed within the $keyvalues block in another block titled Cables. Every time you want to create a single cable you must create a block titled "Cable"

StartAttachment <attachment name>
The $attachment point the cable starts from.
EndAttachment <attachment name>
The $attachment point the cable ends to.
Width <float>
Defines the width of the cable.
Material <VMT file location>
The VMT (material) to use. Cable materials are located in "materials/cables".
NumSegments <int>
The amount of segments in the cable. More segments make the cable more 'smooth'. Should be increased if the cable bends a lot.
Length <int>
The length of cable between the two attachment points. If the length is shorter than the distance between the two points then the cable will remain permanently straight.
Note.pngNote:Finding the optimal length between two points can be a frustrating task. Cables can go from super tight to extremely slack within a difference of just 10 units.

Example

In this example, two cables are create between the three attachment points.

$keyvalues
{
    Cables
    {
        "Cable"
        {
            "StartAttachment" "point1"
            "EndAttachment" "point2"
            "Width" "0.6"
            "Material" "cable\cable"
            "NumSegments" "4"
            "Length" "200"
        }
        "Cable"
        {
            "StartAttachment" "point2"
            "EndAttachment" "point3"
            "Width" "0.6"
            "Material" "cable\cable"
            "NumSegments" "6"
            "Length" "250"
        }
    }
}