$collisiontext
		
		
		
		Jump to navigation
		Jump to search
		
$collisiontext defines a breakable model's custom gibs. (Generic gibs are defined by $keyvalues > prop_data > breakable_model).
Todo: Is propdata required when using $collisiontext?
Example
$collisiontext
{ 
	break { model	mycustomgib1	health 25	fadetime 0 }
	break { ragdoll	mycustomgib2	health 10	fadetime 30	debris 1	burst 50 }
	break { model	mycustomgib3	health 10	fadetime 30	fademindist 20	fademaxdist 30 }
	break { model	mycustomgib4	health 10	fadetime 20	offset -2 3.68 12.4 }
}
Options
model <path\name>ragdoll <path\name>- The (compiled) model to spawn.
 offset <float|x y z>- Offsets the current gib. Values are in units.
 health <int>- Overrides the model's own health value "This sometimes has to be placed in the $keyvalues line."
 fadetime <int|seconds>- Time before gibs start to fade away. They are removed once the fade is complete.
 - Todo: Is there any way to specify how long the fade should last?
 fademindist <int|units>fademaxdist <int|units>- Distance from the camera at which to start and end temporary fading out of the gib.
 debris <bool>- Prevents the gib model from colliding with dynamic objects when made true. Strongly recommended for anything small.
 burst <int>- Adds force to the gib, pushing it outward when the parent model breaks.
 - Todo: What units are in use here?
 placementbone <bone>placementattachment <attachment>- Todo: Compared to $autocenter's "placementOrigin" ?