$collisiontext
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The $collisiontext QC command is used to define a breakable model's custom gibset (generic gibs are defined by $keyvalues - prop_data - breakable_model).

- Todo: is propdata also required when using $collisiontext ?
QC Syntax Example
$collisiontext { break { "model" "mycustomgib1" "health" "1" "fadetime" "0" } break { "model" "mycustomgib2" "health" "1" "fadetime" "0" } }
Break Options
Options highlighted in Red are mandatory.
model <string> OR ragdoll <string>
- Location of *.mdl file to spawn.
Note: Model must be compiled with ragdoll physics to use "ragdoll".
Example: "model" "props_junk/wood_pallet001a_chunka" OR "ragdoll" "props_junk/wood_pallet001a_chunka"
offset <int int int>
- Offset model from its placementOrigin in inches with 3D co-ordinates (X Y Z).
Example: "offset" "8 -8 32"
health <int>
- Overide default base health values in $propdata.
Example: "health" "100"
fadetime <int>
- Time that spawned gibs start to fade and disappear. Values should be specified in seconds.
Example: "fadetime" "30"
fademindist <int>
- Distance from player to spawned model to start fading from view.
Note: This must be used in conjunction with fademaxdist to work.
Example: "fademindist" "16"
fademaxdist <int>
- Distance from player to spawned model to fade completely from view.
Note: This must be used in conjunction with fademindist to work.
Example: "fademaxdist" "32"
debris <boolean>
- Flag model as debris allowing full physical interaction between other gibs spawned. Stops spawned gibs from clipping each other but increases performance load.
Example: "fademaxdist" "1"
burst <int>
- Adds a burst force allowing the gib to be pushed outward further.
Example: "burst" "50"
placementbone
- Todo: compared to $autocenter's "placementOrigin" ?
placementattachment
- Todo: compared to $autocenter's "placementOrigin" ?