Ru/Mod Content Usage
Эта страница специально не содержит ссылок, и не будет, пока Valve не поможет с официальными сведениями по этой теме
Введение
Целью этой страницы является попытка прояснить вопрос "Какой контент Valve можно использовать в своем моде"? В "старые добрые времена" модификаций к Half-Life 1 все было весьма просто: можно было использовать любой контент из официально выпущенных Valve игр. Но с релизом сначала C-Zero, а затем и Source-модов все стало запутаннее, и начали возникать вопросы. Можно ли использовать контент из C-Zero для создания собственного мода? Можно ли взять контент HL1 и использовать его в создании мода для HL2? Допустимо ли использовать в своем моде контент Counter-Strike: Source? Day of Defeat: Source?
У многих есть подозрения или догадки о том, каковы же правила на этот счет. Будем надеяться, что эта страница получит официальную информацию от Valve, чтобы создатели модов точно могли спокойно заниматься своим делом, не ступая на скользкую почву.
Valve game content usage
In the table below, each row lists a different Valve game with content or resources that could be used in a mod. The columns then are divided into two groups. The first group is for mods created under the Goldsource engine. The second group is for mods created under the Source engine. The value (see key below) under each column shows whether the given content type can be used in a mod under the given engine.
Usage tables
|
Goldsource | |||||||||||||||||
Content Game | Usage in a Goldsource Mod | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Original DLL | Original Models | Original Sounds | Original Materials | Original Maps | ||||||||||||||
Half-Life | ||||||||||||||||||
Team Fortress Classic | ||||||||||||||||||
Counter-Strike | ||||||||||||||||||
Day of Defeat | ||||||||||||||||||
Condition Zero | ||||||||||||||||||
Condition Zero Deleted Scenes | ||||||||||||||||||
Blue Shift | ||||||||||||||||||
Opposing Force | ||||||||||||||||||
Ricochet | ||||||||||||||||||
Deathmatch Classic | ||||||||||||||||||
|
Source | |||||||||||||||||
Content Game | Usage in a Source mod | |||||||||||||||||
Original DLL | Original Models | Original Sounds | Original Materials | Original Maps | ||||||||||||||
Half-Life 2 | ||||||||||||||||||
Counter-Strike: Source | ||||||||||||||||||
Day of Defeat: Source | ||||||||||||||||||
Half-Life 2: Lost Coast | ||||||||||||||||||
Half-Life 2: Deathmatch | ||||||||||||||||||
Half-Life: Source | ||||||||||||||||||
SiN Episodes |
Key descriptions
- Yes
- Allowed for use in a mod if the original game (left hand column) is also owned by the player of the mod.
- No
- It is not allowed to use this content for the given base game.
- If Available
- The content must remain in its distributed form (GCF). Deriving a mod consists of modifying the gameinfo.txt or liblist.gam.
- Unknown
- Needs clarification from Valve.
- N/A
- Not applicable or not possible. For example using HL1 DLLs with HL2 based mods.
- Other
- Restrictions apply which are described in footnotes below the table.
Using content from other mods
It's a sad fact, but in some cases content is also being lifted from one Mod to another. It's often a misconception that just because a Mod is free to download, it's contents are also free for you to take and choose from as you wish.
Even if a Mod is free or not, the creators of any original work included within it (sounds, materials, models) own the Intellectual Property and Copyrights for their work. This is true if you are a high-school kid, a corporation, or just some other hacker who puts stuff together for fun. Every author gains these rights by default when they create their work.
The authors alone can decide how and who may use their work and have the law behind them should they decide to take issue of anything used without permission. If you see something in another Mod that would be of use to you in your own Mod or map, your first step should be to contact the Mod team and then specifically the creator of the item your after. They and they alone can give you an O.K. to use their work.
Using content from other games
Simply don't do it without a proper permission.
Above Intellectual Property and Copyrights discussion is in case with commercial games. Don't forget you are also under End User License Agreement(EULA) when you install a game. EULA usually forbids decompiling/modifying/re-distributing the game's content.
Also if your mod has a forum where users can post models, make sure they don't post copyright infringing content. Under the Digital Millennium Copyright Act (DMCA), once a web host finds/is notified of infringing material on their site, they are obliged to remove it or they must face liability for copyright infringement.
So if you let your users post infringing content(such as content from other games), not only the users but you can be accused.