Filter

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Revision as of 12:20, 20 February 2008 by Plykkegaard (talk | contribs) (→‎Examples: SDK nuts has closed)
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A filter is an entity that receives event triggering entities and filters them.

Here are all the filter entities:

For a more explanatory description of these filters, see Filter Applications.


Examples

  • Download - An example map using filters to lock and unlock a door by detection of the presence of crates and barrels.