NPC Hull
Jump to navigation
Jump to search
This is a list of the NPC Hull types used for nodegraph calculations. They are (currently) listed in the sequence followed by the ai_next_hull command (see ai_show_connect).



CViewVectors g_DefaultViewVectors
in gamerules.cpp
human_hull
- cpp: SetHullType( HULL_HUMAN ): npc_poisonzombie
- npc_citizen, npc_metropolice : min pathway : 30 wide, 73 high
- npc_combine_s : min pathway : 32 wide, 73 high
small_centered_hull
- cpp: SetHullType( HULL_SMALL_CENTERED): npc_rollermine
wide_human_hull
- cpp: SetHullType( HULL_WIDE_HUMAN ): npc_vortigaunt, npc_dog
tiny_hull
- cpp: SetHullType( HULL_TINY): npc_crow, npc_headcrab, npc_poisonezombie_torso
wide_short_hull
- cpp: SetHullType( HULL_SHORT_WIDE):
medium_hull
- cpp: SetHullType( HULL_MEDIUM ): npc_antlion
- npc_antlion : min pathway : 36 wide, 65 high
tiny_centered_hull
- cpp: SetHullType( HULL_TINY_CENTERED ) : npc_manhack
large_hull
- cpp: SetHullType( HULL_LARGE ) : npc_antlionguard
large_centered_hull
- cpp: SetHullType( HULL_LARGE_CENTERED ) : npc_helicopter, npc_combinegunship
medium_tall_hull
- cpp: SetHullType( HULL_MEDIUM_TALL ):
gargtest_hull
- cpp: SetHullType( HULL_GARGTEST ):