Shaders in Lights\
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The Lights\
folder of Source Materials.gcf
contain shaders handling materials depicting lights and light fixtures:
- UnlitGeneric is used for X materials.
- LightmappedGeneric is used for X materials.

$selfillum 1
line plays an important role here, making every light material light up. The only exception is flourescent001a.vmt
, which is an unlit light fixture.