$basetexture
		
		
		
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Usage
- $basetexture specifies the VTF texture to use for the basic 'skin' or diffusemap of the material surface.
 - If the basetexture.vtf has an alpha channel (ie it's 32bit rather than 24bit) this can be used as luminositymap ($selfillum).
 
VMT syntax and default values
"$basetexture" "path/to/vtf"
  "$basetexturetransform" "center .5 .5 scale 1 1 rotate 0 translate 0 0"
  "$selfillum" 0
    "$selfillumtint" ?
Available values
$basetexture
"$basetexture" "Path/TextureA"
- where 
Pathis the filepath relative togame_directory/materialsfolder. - where 
TextureAis the filename; ieTextureA.vtf. - Notice the 
.vtffile extension is not used in VMT texture references. 
$basetexturetransform
"$basetexturetransform" "center <float> <float> scale <float> <float> rotate <float> translate <float> <float>"
- Transforms the image from the base texture before use in the material.
 - The default position is: 
"center .5 .5 scale 1 1 rotate 0 translate 0 0". - "center" values are UV 0.1 coordinates.
 - "scale" values are UV factors. (Factors of 
.5will make the transformed texture half as big.) - "translate" values are UV 0.1 coordinates.
 - "rotate" values are 0-360 degree UV angles.
 - Note: You must include all variables.
 
$selfillum
"$selfillum" 1
- Uses $basetexture's alpha channel to set minumum clamps on the lighting.
 
$selfillumtint
"$selfillumtint" ?
- Used to adjust the color of $selfillum.