$basetexture
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The $basetexture shader parameter specifies the VTF texture to use for the basic diffusemap (local colour) of the material surface.
Syntax
"$basetexture" "Path/Texture"
Pathis relative togame_directory/materialsfolder.Textureis the filename, egtexture.vtf.- Notice the
.vtffile extension is not used in VMT texture references.
Additional Parameters
$basetexture2
"$basetexture2" "Path/Texture2"
- Used for the WorldVertexTransition shader.
$texture2
"$texture2" "Path/Texture2"
- Used for the WorldTwoTextureBlend and UnlitTwoTexture shaders.