$basetexture

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Revision as of 16:05, 8 November 2007 by Beeswax (talk | contribs)
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The $basetexture shader parameter specifies the VTF texture to use for the basic local-color (diffusemap) of the material surface.

Syntax

"$basetexture" "Path/Texture" 
  • Path is relative to game_directory/materials folder.
  • Texture is the filename, eg texture.vtf.
  • Notice the .vtf file extension is not used in VMT texture references.

Additional Parameters

$basetexture2
"$basetexture2" "Path/Texture2" 
$texture2
"$texture2" "Path/Texture2"