weapon_scavenge_item_spawn

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Recycle-warning.png
This is a preserved entity.
If the game has round restart mechanics this entity may not behave as expected.
C++ Class hierarchy
CWeaponScavengeItemSpawn
CWeaponSpawn
CItem
CBaseAnimating
CBaseEntity

weapon_scavenge_item_spawn is a model entity available in Left 4 Dead 2 Left 4 Dead 2. It is a spawn point for a "scavenge item". It's a variant of the weapon_gascan_spawn with default skin 1 instead of 0 that is specially designed for the scavenge game mode.

Note.pngNote:Despite this being a model entity and appearing in Hammer as a gas can, it has no model in-game. The spawned weapon_gascan carries it instead.

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also: Generic Keyvalues, Inputs and Outputs available to all entities
Weapon Skin (weaponskin) <integer>
Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
Glow Range (glowrange) <float>
Set a custom glow range for this spawner. 0 means use the default range.
Collisions (solid) <choices>
  • 0: Not Solid
  • 2: Use Bounding Box
  • 6: Use VPhysics (default)
Initial Glow State (glowstate) <choices>
  • 0: OFF
  • 3: ON (default)

Outputs

OnItemPickedUp
!activator = caller = NULL
Fired when this spawner's scavenge item is picked up by a player.

Inputs

SpawnItem
Spawn an instance of a scavenge mode item.
TurnGlowsOn
All current and future spawned items should glow.
TurnGlowsOff
All current and future spawned items should not glow.

Flags

Enable Physics : [1]
Must Exist : [2]
Infinite items (overrides count) : [8]

See also