weapon_first_aid_kit

From Valve Developer Community
Revision as of 18:39, 16 November 2025 by Nescius (talk | contribs) (not part of this entity)
Jump to navigation Jump to search
C++ Class hierarchy
CFirstAidKit
CBaseBackpackItem
CTerrorWeapon
CWeaponCSBase
CBaseCombatWeapon
CBaseAnimating
CBaseEntity
Icon-NotInFGD.png
This entity is not in the Left 4 Dead FGD by default.
It should not be put directly in a map.

weapon_first_aid_kit is a model entity available in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series. It's the actual carriable item with physics.

In Hammer for Left 4 Dead 2, this entity is intended to be used in scripted events where a single item needs to spawn with physics active. The standard way to place first aid in a map is to use weapon_first_aid_kit_spawn or Left 4 Dead 2weapon_item_spawn.

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also: Generic Keyvalues, Inputs and Outputs available to all entities


See Also