weapon_propanetank

From Valve Developer Community
Revision as of 15:20, 18 August 2025 by Alexiscoutinho (talk | contribs) (Tested in l4d2)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
CPropaneTank
CCarriedProp
CBaseBackpackItem
CTerrorWeapon
CWeaponCSBase
CBaseCombatWeapon
CBaseAnimating
CBaseEntity
models/props_junk/propanecanister001a.mdl

weapon_propanetank is a model entity available in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series. This entity is created when picking up prop_physics with model models/props_junk/PropaneCanister001a.mdl. When thrown or dropped this entity is killed and mentioned prop_physics is spawned back which when shot causes an explosion that is achieved by spawning pipe_bomb_projectile that immediately explodes.

Note.pngNote:To add propane tank spawns to the map either prop_physics with model models/props_junk/PropaneCanister001a.mdl can be used or weapon_item_spawn with proper settings
Note.pngNote:Default model name: models/props_junk/PropaneCanister001a.mdl
Icon-Bug.pngBug:Taking another carryable while holding this will drop the weapon_propanetank to the ground instead of spawning the mentioned prop_physics. This entity doesn't explode when shooting it and cannot be damaged.  (tested in: l4d2)

See Also