trigger_tonemap
		
		
		
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|  Class hierarchy | 
|---|
| CTonemapTrigger | 
|  env_tonemap_controller.cpp | 
trigger_tonemap  is a   brush entity  available in all  Source games since
 Source games since  Left 4 Dead. (also in
 Left 4 Dead. (also in  )
)
Changes env_tonemap_controller for players touching the trigger.
 Note:This entity is only in the FGDs of the Left 4 Dead series. However, it still exists in subsequent games.
Note:This entity is only in the FGDs of the Left 4 Dead series. However, it still exists in subsequent games. Note:This entity has keyvalues, inputs, and outputs available to usual trigger_* entities, but only has
Note:This entity has keyvalues, inputs, and outputs available to usual trigger_* entities, but only has Targetname listed as a base, so they're not listed in the FGD, but can still be added via turning off SmartEdit.Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Tonemap Name (TonemapName) <targetname>
- The name of the tonemap controller entity associated with this trigger.
FGD Code
@SolidClass base(Trigger) = trigger_tonemap : "Changes tonemap controllers for players touching the trigger." [ TonemapName(target_destination) : "Tonemap Name" : : "The name of the tonemap controller entity associated with this trigger." ]




