dod_round_timer

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Revision as of 17:29, 22 May 2025 by Nescius (talk | contribs) (i guess)
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Class hierarchy
CDODRoundTimer
CBaseEntity
dod_round_timer.cpp
Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it is created automatically and managed by dod_control_point_master and cannot be controlled manually without vscript.
Recycle-warning.png
This is a preserved entity in Day of Defeat: Source
If the game has round restart mechanics this entity may not behave as expected.

dod_round_timer is a logical entity available in Day of Defeat: Source Day of Defeat: Source.

The round timer. Automatically created when cpm_use_timer is enabled in dod_control_point_master.