cycler_wreckage
		
		
		
		Jump to navigation
		Jump to search
		
cycler_wreckage  is a   model entity  available in all 
 GoldSrc games. The cycler_wreckage entity creates a model or sprite and generates a constant plume of smoke around it. 
Key Values
- Name (targetname) <string>
 - The targetname that other entities refer to this entity by.
 
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
 - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
 
- Model (model) <model path>
 - Model to display (MDL, BSP, or SPR). Relative to mod folder.
 
- Colormap (colormap) <integer>
 - Works like the deathmatch recolor system, wherein this KV equals 
(bottomcolor * 256) + topcolor. This value can be calculated using
.
Tip:In 
 Sven Co-op, the topcolor and bottomcolor KVs are available to be used instead, for clarity. 
- Framerate (framerate) <float>
 - Rate at which the sprite or model should animate, if at all. For SPR, this is an absolute framerate (max 10), whereas for MDL, this is a scalar.
 
- Scale (scale) <float>
 - Scale multiplier of the sprite (SPR only).
 
- Sequence (sequence) <integer>
 - Animation to play (MDL only).
 
- Render FX (renderfx) <choices>
 - Render FX mode to use, for special effects.
 
Value Description 0 Normal 1 Slow Pulse 2 Fast Pulse 3 Slow Wide Pulse 4 Fast Wide Pulse 5 Slow Fade Away 6 Fast Fade Away 7 Slow Become Solid 8 Fast Become Solid 9 Slow Strobe 10 Fast Strobe 11 Faster Strobe 12 Slow Flicker 13 Fast Flicker 14 Constant Glow 15 Distort 16 Hologram (Distort + fade) 
- Render Mode (rendermode) <choices>
 - Render Mode to use.
 
Value Description 0 Normal 1 Color 2 Texture 3 Glow 4 Solid 5 Additive 
- Render Amount (0-255) (renderamt) <integer>
 - Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
 - Render Color (R G B) (rendercolor) <color255>
 - Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information. 
Flags
- Toggle : [32]
 
- Start On : [64]
 
- Not In Deathmatch : [2048]
 - Prevent this entity from attempting to spawn when 
deathmatch(multiplayer) is enabled.