item_healthvial

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Revision as of 04:32, 19 May 2025 by Nesciuse (talk | contribs) (Classifying as model entity)
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Source Engine ( General | Half-Life: Source | Black Mesa )
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C++ Class hierarchy
CHealthVial
CHL1Item
CItem
CBaseAnimating
CBaseEntity
C++ hl1_item_healthkit.cpp
Since this entity didn't exist in Half-Life Half-Life, it uses the same model as Half-Life 2 Half-Life 2 in Half-Life: Source Half-Life: Source.

Stub

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item_healthvial is a model entity available in Half-Life: Source Half-Life: Source.

Note.pngNote:This entity is not used in any official map.

Console variables/commands

Cvar/Command Parameters or default value Descriptor Effect
sk_healthvial 0 Float Amount of health to restore. This amount is unaffected by difficulty settings.
Confirm:unused?