dod_gamerules

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Revision as of 12:56, 17 May 2025 by SirYodaJedi (talk | contribs) (Created page with "{{CD|CDODGameRulesProxy|file1=dod_gamerules.cpp}} {{stub}} {{Ent not in fgd|codeonly=1}} {{Preserved entity}} {{This is a|logical entity|name=dod_gamerules|game=Day of Defeat: Source}} Proxy entity for game rules. Used to network information about the current game rules to clients, it has no functionality when placed directly in a map.")
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C++ Class hierarchy
CDODGameRulesProxy
CGameRulesProxy
CBaseEntity
C++ dod_gamerules.cpp

Stub

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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it can only be configured through code.
Recycle-warning.png
This is a preserved entity in Day of Defeat: Source
If the game has round restart mechanics this entity may not behave as expected.

dod_gamerules is a logical entity available in Day of Defeat: Source Day of Defeat: Source. Proxy entity for game rules. Used to network information about the current game rules to clients, it has no functionality when placed directly in a map.