item_healthkit_ragdoll_clone
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This entity is not in the FGD by default.
It should not be put directly in a map because it will not heal players in this way. It is created by the game when replacing item_healthkit and item_healthvial, in this way, it will heal.
It should not be put directly in a map because it will not heal players in this way. It is created by the game when replacing item_healthkit and item_healthvial, in this way, it will heal.
item_healthkit_ragdoll_clone
is a point entity available in Black Mesa. This entity is a ragdoll clone of item_healthkit and item_healthvial that appears in singleplayer for prop_ragdoll features. Does not heal player if placed directly in a map or if created via ent_create item_healthkit_ragdoll_clone model "models/weapons/w_medkit.mdl". Most most inputs, outputs and properties are same as CRagdollProp.
Represented by class CItem_HealthKitRagdoll
.

Outputs
- OnPlayerDenied <void>
- Fires if the player has not picked it up when touched.
- OnPlayerPickup <void>
- Fires if the player picked it up.
See also
- item_healthkit - the big healthkit
- item_healthvial - the small healthkit
- item_syringe - the syringe used my npc_human_scientist to heath players