item_healthkit_ragdoll_clone

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Revision as of 07:58, 17 May 2025 by MyGamepedia (talk | contribs) (Created page with "{{ent not in fgd|nolink=1|because=it will not heal players in this way. It is created by the game when replacing {{ent|item_healthkit}} and {{ent|item_healthvial}}, in this way, it will heal}} {{this is a|point entity|name=item_healthkit_ragdoll_clone|game=Black Mesa}} This entity is a ragdoll clone of {{ent|item_healthkit}} and {{ent|item_healthvial}} that appears in singleplayer for {{ent|prop_ragdoll}} features. Does not heal {{ent|player}} if placed directly in a map...")
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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it will not heal players in this way. It is created by the game when replacing item_healthkit and item_healthvial, in this way, it will heal.

item_healthkit_ragdoll_clone is a point entity available in Black Mesa Black Mesa. This entity is a ragdoll clone of item_healthkit and item_healthvial that appears in singleplayer for prop_ragdoll features. Does not heal player if placed directly in a map or if created via ent_create item_healthkit_ragdoll_clone model "models/weapons/w_medkit.mdl". Most most inputs, outputs and properties are same as CRagdollProp.

Represented by class CItem_HealthKitRagdoll.

Icon-Bug.pngBug:Doesn't collide with other CBasePickup (except item_healthkit_ragdoll_clone) and weapon_ entities.

Outputs

OnPlayerDenied <void>
Fires if the player has not picked it up when touched.
OnPlayerPickup <void>
Fires if the player picked it up.

See also