This article's documentation is for anything that uses the Source engine. Click here for more information.

logic_proximity

From Valve Developer Community
Revision as of 05:01, 29 April 2025 by Nescius (talk | contribs) (see also)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it's useless.
C++ Class hierarchy
CPointEntity
CBaseEntity
C++ triggers.cpp

logic_proximity is an entity available in all Source Source games. It's just tied to CPointEntity and doesnt't have any other code that would do something with it. Use trigger_proximity or point_proximity_sensor instead of this entity.

See also