vgui_screen
		
		
		
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vgui_screen  is a   point entity  available in all  Source games.
 Source games. 
|  Class hierarchy | 
|---|
| CVGuiScreen | 
|  vguiscreen.cpp | 
It is a VGUI screen. Useful for in-world monitors.
 AltNames: This entity is also tied to
AltNames: This entity is also tied to vgui_screen_team.   Warning:This entity does not work in HL2, HL2:DM, or the unedited SDK code; it crashes the game. See VGUI Screen Creation.
Warning:This entity does not work in HL2, HL2:DM, or the unedited SDK code; it crashes the game. See VGUI Screen Creation.Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Panel Name (panelname) <string>
- Name of the panel to use. This is not a filename.
- Overlay Material (overlaymaterial) <string>
- Name of a material to overlay over the top of the VGUI screen.  Note:This material must write Z for the VGUI screen to work. Note:This material must write Z for the VGUI screen to work.
- Panel Width in World (width) <integer>
- Width of the panel in units.
- Panel Height in World (height) <integer>
- Height of the panel in units.
- Is Transparent? (IsTransparent)  <boolean> (in all games since  ) )
- Set this to true if you would like your background to be invisible instead of a black fill.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Inputs
- SetActive
- Make the vgui screen visible.
- SetInactive
- Make the vgui screen invisible.
























