Category:Semi-internal entities

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It's an entity that is processed by compiler (VBSP or VRAD for example) and the entity also exist in the engine as non-internal.

Semi-internal entities

  • light entities - their functionality is mostly taken care of by VRAD and remain in-game only if named for the purpose of toggling them (light, light_environment, light_spot, light_directional)
  • func_detail_blocker - detail sprites are not placed within their volume during compile and they still exist in-game but not do anything at that point
  • func_areaportal - functionality taken care of by VBSP[1], and the entity remains in-game without a brush

See also

Subcategories

This category has only the following subcategory.