Normal

From Valve Developer Community
Revision as of 11:33, 16 April 2025 by SirYodaJedi (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
English (en)Deutsch (de)Português do Brasil (pt-br)Русский (ru)Translate (Translate)
  • A normal is a float value between 0 and 1 that often represents a percentage.
  • A normalised vector is one with a length of 1.
  • A Wikipedia icon vertex normal defines the "front" of that vertex, determining among other things how much lighting it receives from a given angle.
  • A Wikipedia icon surface normal is like a vertex normal, but for a triangle instead of a vertex.[Clarify]
  • Normal mapping is a technique in which vertex normals are modified per-texel by a special texture, creating the impression of extra depth.