Compression
		
		
		
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Compression is the act of making data smaller, either by algorithmically packing data (lossless) or by algorithmically removing data (lossy).
- For various tips on optimizing the file size of Source 1 files, see Compression (Source 1)
- For information about out DXT5, a form of texture compression, see DirectX Texture compression 5
File formats relevant to Valve's engines which can contain compressed data include:
- AVI
- BIK
- BSP (Source 1) (LZMA;  , , , , , , , and consoles only) , and consoles only)
- BZ2
- DDS
- JPG
- MDL (GoldSrc) (Vertex data and animations are  RLE-compressed; contained textures are not) RLE-compressed; contained textures are not)
- MP3
- PCX ( RLE) RLE)
- PNG
- TGA ( RLE) RLE)
- VSND_C (ADPCM, MP3)
- VTF
- WAV (ADPCM)
- WEBM
- ZIP
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