phys_bone_follower
		
		
		
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|  Class hierarchy | 
|---|
| CBoneFollower | 
|  physics_bone_follower.cpp | 
phys_bone_follower  is a   point entity  available in all  Source games. All props that use a model with $collisionjoints will generate these. One bone follower is created for every convex piece of its collision model. These can quickly eat up the entity count! Enabling the "Disable Bone Followers" KeyValue on the prop will disable bone followers, although the prop will no longer have a functioning collision model, and the model will not be able to ragdoll (it will still have a hitbox, however). The .phy of a model can also be deleted to remove the collision model and save file space, though this will affect all instances of that model.
 Source games. All props that use a model with $collisionjoints will generate these. One bone follower is created for every convex piece of its collision model. These can quickly eat up the entity count! Enabling the "Disable Bone Followers" KeyValue on the prop will disable bone followers, although the prop will no longer have a functioning collision model, and the model will not be able to ragdoll (it will still have a hitbox, however). The .phy of a model can also be deleted to remove the collision model and save file space, though this will affect all instances of that model.
 Note:Despite common misconception, models which only use a $collisionmodel do not create phys_bone_followers.
Note:Despite common misconception, models which only use a $collisionmodel do not create phys_bone_followers.External links
- Mapping Tricks phys_bone_follower information, and also where the image was received from.

