This article's documentation is for Source 2. Click here for more information.

Info cull triangles

From Valve Developer Community
Revision as of 22:47, 24 February 2025 by NoBoi (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Stub

This article or section is a stub. You can help by expanding it.

This is a point entity available in all Source 2 Source 2 games since SteamVR Home SteamVR Home.

Confirm:Was there an earlier appearance of this entity?


A static (compile-time) volume that will delete geometry inside it as part of map compile. Does not work with Fast Compile.