func_button_timed

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C++ Class hierarchy
CButtonTimed
CBaseButton
CBaseToggle
CBaseEntity

func_button_timed is a brush entity available in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series. It is a button that takes time to use.

Keyvalues

Note.pngNote:For Keyvalues and Inputs affecting brush rendering, see Brush entity/Rendering related keyvalues and inputs


Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Use Time (use_time) <integer>
The amount of time player must hold down use, in seconds.
Use String (use_string) <string>
The text/string that appears on the progress bar while the player is holding down use.
Use Sub-String (use_sub_string) <string>
A sub-string that appears below the Use String.
Glow Entity (glow) <targetname>
The name of an entity that will get the +use glow for this button.
Auto-Disable On Time Up (auto_disable) <boolean>
When the use timer is up, disable the button. (Can be enabled with an input)
Locked Sound (locked_sound) <choices>
Sound played when the player tries to use the button, and fails because it's locked.
  • 0: None
  • 2: Access Denied
  • 8: Small zap
  • 10: Buzz
  • 11: Buzz Off
  • 12: Latch Locked

Flags

Starts locked : [2048]

Inputs

Lock
Lock the button, preventing it from functioning and playing a locked sound.
Unlock
Unlock the button, allowing it to function.
Enable
Enable the button, so it glows and can be used.
Disable
Disable the button, so it can't be used and doesn't glow.

Outputs

OnPressed
Fired when the button is pressed.
OnUnPressed
Fired when the button is unpressed.
OnTimeUp
Fired when the button has been held more than the required amount of time.
OnUseLocked
Fired when the button is used while locked.