Weapon cubemap

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Revision as of 13:17, 16 September 2006 by SantagausS (talk | contribs) (Just added more information as some people seem to think all weapons must be empty to get to the cubemap weapon.)
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Entity description

weapon_cubemap in CSS

This entity gives the player a set of spheres (models/shadertest/envballs.mdl), each with different reflective surfaces. It is used for checking cubemaps. The command to equip weapon_cubemap is impulse 81 (sv_cheats must be enabled). You may then enter "use weapon_cubemap into the console to draw the tool.

Notes:

Mappers can create a bind such as...

BIND "X" "impulse 81; use weapon_cubemap;"

To equip and draw the weapon for quick work.