weapon_{{{weapon}}}_spawn

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< Template:WeaponSpawnL4D
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C++ Hierarchia tried
???
CWeaponSpawn
CItem
CBaseAnimating
CBaseEntity

weapon_{{{weapon}}}_spawn je point entita(en) dostupná v Left 4 Dead sériaLeft 4 Dead séria Left 4 Dead séria. It is possible spawn point for {{{weapon}}}.

Flags

Enable Physics : [1]
Must Exist : [2]
Infinite items (overrides count) : [8] (iba v Left 4 Dead 2)

Keyvalues

See also: Generic Keyvalues, Inputs and Outputs available to all entities
Name(en) (targetname) <string(en)>
Meno, ktoré iné entity použijú ak treba referovať na túto entitu.
Count (count) <integer(en)>
Max number of weapons given before disappearing.
Weapon Skin (weaponskin) <integer(en)>
Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
Glow Range (glowrange) <float(en)>
Set a custom glow range for this spawner. 0 means use the default range.
Glow Backface Multiple (glowbackfacemult) <float(en)> (iba v Left 4 Dead 2) !FGD
If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.

Outputs

OnItemSpawn  (iba v Left 4 Dead)
Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.

See Also