env_particle_beam
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env_particle_beam
is a point entity available in Black Mesa. It creates a particle beam between itself and a given target. Similar to env_laser.

Keyvalues
- Particle Beam Name (particlebeam) <particlesystem>
- Particle system to use for the beam.

- Beam Target (target) <targetname>
- Entity that the beam ends at. If omitted, the entity will instead use
0 0 0
position and will not do any damage.

- Damage (damage) <float>
- The amount of damage.
- Damage Tick (damagetick) <float>
- Determines the frequency of damage.
Burn Trail Life (burntrail_life) <float>- Deprecated.
. Burn trail life time.
Burn Trail Size (burntrail_size) <float>- Deprecated.
. Burn trail size.
Burn Trail Textile (burntrail_text) <float>- Deprecated.
. Burn trail textile.
Burn Trail Flags (burntrail_flags) <choices>- Deprecated.
. Burn trail behavior.- -1: Disabled
- 0: None
- 1: Shrink
- 2: Fade
- 3: Shrink + Fade
Inputs
- TurnOn <void>
- Turns beam on.
- TurnOff <void>
- Turns beam off.
Outputs
Flags
- Start on : [1]
- If checked - you will not need to turn on beam on map spawn manually.