This article's documentation is for Source 2. Click here for more information.

gameinfo.gi

From Valve Developer Community
Revision as of 06:55, 12 July 2024 by Nesciuse (talk | contribs) (Nesciuse moved page Gameinfo.gi/en to Gameinfo.gi without leaving a redirect: Move en subpage to basepage)
Jump to navigation Jump to search
English (en)Translate (Translate)

Red x.png
This template (and its redirect) is Wikipedia icon Deprecated. Its use is not recommended and its functionality may be compromised.
You can help our editors by replacing or deleting this template on the Pages that use this template. Once no more pages use this template, it should be Marked for deletion.

Additional notes:
Use #switch parser function instead. Example
{{#switch: {{language}}
| #default = English
| ja = 日本語
| zh-tw = 中文(台灣)
‎}}
English (en)Translate (Translate)
Todo: Add more information and KeyValues.

Stub

This article or section is a stub. You can help by expanding it.

Gameinfo.gi

GameInfo.gi is a KeyValues config file that describes a Source 2 games/mod. It is slightly different compared to the Source 1 counterpart (gameinfo.txt). For example, GameInfo.gi can contain a Source 2 equivalent of an "autoexec.cfg", which is defined in the "ConVars" KeyValue.

Note.pngNote:Booleans are represented as 0 or 1.
Note.pngNote:If a string contains spaces or tabs you have to wrap it in "quote marks".

Counter-Strike 2 Counter-Strike 2 Example

A GameInfo.gi from Counter-Strike 2 Counter-Strike 2.

Note.pngNote:Last retrieved Oct 2, 2023.
"GameInfo" { // ******************************************************************************** // ******************************************************************************** // ******************************************************************************** // DO NOT EDIT THIS FILE DIRECTLY - YOU PROBABLY WANT TO EDIT CSGO_CORE/GAMEINFO.GI // ******************************************************************************** // ******************************************************************************** // ******************************************************************************** game "Counter-Strike 2" title "Counter-Strike 2" title_pw "E58F8DE68190E7B2BEE88BB1EFBC9AE585A8E79083E694BBE58ABF" LayeredOnMod csgo_imported // Inherits the gameinfo.gi data from csgo_imported (which itself inherits from csgo_core) FileSystem { SearchPaths { Game_LowViolence csgo_lv // Perfect World content override Game csgo Game csgo_imported Game csgo_core Game core Mod csgo Mod csgo_imported Mod csgo_core AddonRoot csgo_addons LayeredGameRoot "../game_otherplatforms/etc" [$MOBILE || $ETC_TEXTURES] //Some platforms do not support DXT compression. ETC is a well-supported alternative. LayeredGameRoot "../game_otherplatforms/low_bitrate" [$MOBILE] } "UserSettingsPathID" "USRLOCAL" "UserSettingsFileEx" "cs2_" } Engine2 { "DepotBuildDateTimeInTitleBar" "1" "InitFilterTextEarly" "1" "CNPW" "CD535060BE7CF1821AFF685103743B65BF52" } pulse { "pulse_enabled" "1" } ConVars { // Bandwidth control default: 300,000 Bps "rate" { "min" "98304" "default" "786432" "max" "1000000" } "sv_minrate" "98304" "sv_maxunlag" "0.200" // GOTV controls "tv_secret_code" "0" "tv_relay_secret_code" "0" "tv_update_hibernation_enabled" "0" // Performance "sv_parallel_checktransmit" "2" "fps_max" "400" "fps_max_ui" "120" "r_add_views_in_pre_output" "1" // Nav fixups "nav_path_fixup_climb_up_segments" "1" "nav_gen_agent_radius_buffer" "0.75" "nav_gen_jump_connection_min_overlap_ratio" "0.1" // CSM override "csm_slope_scale_db_override" "3" // SSAO customization for CSGO (this is used on viewmodels) "r_ssao_radius" "8" "r_ssao_strength" "3" "r_ssao_bias" "2.5" // this cache kills performance due to mutex contention "bone_decode_cache_enabled" "0" // Disable warning about oscillating panorama classes "panorama_classes_oscillation_warning" "0" // Spew warning when adding/removing classes to/from the top of the hierarchy "panorama_classes_perf_warning_threshold_ms" "0.75" // Panorama - enable render target cache "panorama_disable_render_target_cache" "0" // Panorama - enable minidumps on JS exceptions "panorama_js_minidumps" "1" // HLTV AutoDirector - disable it for now so that it doesn't interfere with our spectator camera during replays / hltv / demos // Needs to be revisited when we re-enable AutoDirector "spec_autodirector" "false" // Grass "r_grass_quality" "3" "r_grass_alpha_test" "1" "r_grass_density_mode" "1" "r_grass_start_fade" "3000" "r_grass_end_fade" "3900" // Default to binding keys based on keyboard position instead of key name "input_button_code_is_scan_code" "1" // Disable Cubemap Brightening "lb_cubemap_normalization_max" "1" // For low quality shaders, cubemap bounds are scaled by this percentage of the fade region "lb_low_quality_shader_fade_region_rescale" "0.5" // Use normal quality compression even in MET, this makes compiles in MET slower than // the default of fastest (0), but reduces artifacts that are confusing to artists since // it's not clear that texture compression quality is different in MET than when regularly compiled. "rc_default_texture_encode_quality" "2" // The engine default of 50 for CS:GO is too high, drop down to a more sensible // default value. "mouse_pitchyaw_sensitivity" "3" "pitch_extra_mouse_sensitivity" "1.0" "r_size_cull_threshold" "0.33" "r_size_cull_threshold_fade" "7.5" "inferno_scorch_decals" "0" // Steam Audio project specific convars "snd_musicvolume" { "version" "2" } "snd_steamaudio_enable_custom_hrtf" "0" "snd_steamaudio_enable_perspective_correction" "1" "snd_steamaudio_perspective_correction_factor" "1.0" "snd_steamaudio_normalize_default_hrtf_volume" "1" "snd_steamaudio_default_hrtf_volume_gain" "0.0" "snd_steamaudio_max_hrtf_normalization_gain_db" "6.0" "snd_steamaudio_enable_pathing" "1" "snd_steamaudio_source_pathing_debug" "0" // Need much tighter sound clock sync "snd_delay_sound_ms_max" "40" //don't let people miss with speaker config settings. "speaker_config" { "min" "-1" "default" "-1" "max" "-1" } "cl_disconnect_voice_fade" "-1.0" "cl_disconnect_soundevent" "StopSoundEvents.StopAllExceptMusic" // Physics specific customization "phys_use_position_based_toi_test" "1" } // Temporarily allowing this because the particle files that are tripping this up ALSO crash PET so I // cannot fix them. We'll sort this out Monday 2/13/23. //ResourceCompiler //{ // // See csgo_imported's gameinfo.gi // "DeprecatedBehaviorVersionsAllowed" "0" //} GMS { "Advertise" "1" } GameInstructor { "SaveToSteamStats" "1" } CS2WorkshopManager { "RequiredTag" "CS2" "HighlightEntriesMissingRequiredTag" "1" } AssetBrowser { retail_filter0 "characters/models/" retail_filter1 "materials/decals/sprays/" retail_filter2 "panorama/" retail_filter3 "patches/" retail_filter4 "stickers/" retail_filter5 "weapons/" retail_filter6 "materials/models/inventory_items/" } AddonConfig { "VpkDirectories" { "exclude" "maps/content_examples" "include" "maps" "include" "cfg/maps" "include" "materials" "include" "models" "include" "panorama/images/overheadmaps" "include" "scripts/vscripts" "include" "sounds" "include" "soundevents" "include" "lighting/postprocessing" "include" "postprocess" "include" "addoninfo.txt" } } }

Gameinfo_branchspecific.gi

[Todo]