Credits
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This article covers some details on creating (outro) credits for your single-player mod.
Entities required
These are the entities needed for a credit sequence. This is certainly not the only way of doing a credit sequence: the list is by no means definitive and some of these entities are optional.
- env_fade - to fade the screen out
- player_weaponstrip - to remove the player's suit and weapons
- point_teleport/trigger_teleport - now you've faded the player's screen to black, why not put them into a nice dark room to avoid any glitches with the fade
- env_soundscape - to set the soundscape to be silent
- ambient_generic - to play music during the credits
- env_credits - to display the actual credit roll
- point_clientcommand - use the command
startupmenu force
to force the game to quit to the menu
Credits.txt
To change the actual text of the credits, edit %modname%/scripts/credits.txt
.
Todo: Detail the credits.txt syntax.