trigger_auto

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Revision as of 03:08, 29 June 2024 by Nescius (talk | contribs) (cleanup)
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trigger_auto is a point entity available in Half-Life Half-Life. It automatically fires an input to a specified entity on map spawn. This is the predecessor to logic_auto.

Keyvalues

Name ([todo internal name (i)]) <string>
The name of tne entity.
Target ([todo internal name (i)]) <targetname>
Used for navigation and to fire a hardcoded input to an entity.
Global State to Read ([todo internal name (i)]) <string>
Trigger state ([todo internal name (i)]) <choices>
Affects when the entity can fire an input to another entity.
Value Description
0 Off
1 On
2 Toggle

Flags

Remove on fire : [1]
Gag (No IDLE sounds until angry) : [2]
MonsterClip : [4]
No wreckage : [8]
Prisoner : [16]
Start inactive : [64]
Wait for script : [128]
Pre-disaster (Only for use with monster_scientist -- has no effect on aliens). : [256]
Fade corpse : [512]
Not in Deathmatch (some entities don't have this set in their FGD, but it works for all entities if set). : [2048]

See Also