trigger_auto
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trigger_auto
is a point entity available in Half-Life. It automatically fires an input to a specified entity on map spawn. This is the predecessor to logic_auto.
Keyvalues
- Target ([todo internal name (i)]) <targetname>
- Used for navigation and to fire a hardcoded input to an entity.
- Trigger state ([todo internal name (i)]) <choices>
- Affects when the entity can fire an input to another entity.
Value Description 0
Off 1
On 2
Toggle
Flags
- Remove on fire : [1]
- Gag (No IDLE sounds until angry) : [2]
- MonsterClip : [4]
- No wreckage : [8]
- Prisoner : [16]
- Start inactive : [64]
- Wait for script : [128]
- Pre-disaster (Only for use with monster_scientist -- has no effect on aliens). : [256]
- Fade corpse : [512]
- Not in Deathmatch (some entities don't have this set in their FGD, but it works for all entities if set). : [2048]