Shaders in Debug\
		
		
		
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The Debug\ folder of Source Materials.gcf contain shaders dedicated to debugging purposes.
- UnlitGeneric is used for 18 materials, making it the mostly commonly used shader here.
 - LightmappedGeneric is used for 
debuglightmapzbuffer.vmt.- LightmappedGeneric_DX8 is used for 
debuglightmap.vmt. 
 - LightmappedGeneric_DX8 is used for 
 
Dedicated Shaders
The following shaders are more or less exclusively used for this folder:
Wireframe
- Used for 14 materials in this folder, out of a 19 materials in total.
 
DebugLightingOnly
- Only used by the material 
debuglightingonly.vmt. - Not found in released mod code.
 
DebugLuxels
- Used by the materials 
debugluxels.vmtanddebugluxelsnoalpha.vmt. Also used for the Valve Hammer Editor. (See Shaders in Editor\.) - Not found in released mod code.
 
hsv
- Used in only one material: 
hsv.vmt - This material is directly referred to in 
src\cl_dll\view_scene.cppin the mod code. 
ShowDestAlpha
- Used in only four materials 
showblurredcolor.vmt,showdestalpha.vmt,showdestalphatimescolor_blurred.vmtandshowdestalpha_blurred.vmt, all in this folder. - Not found in released mod code.
 
VertexNormals
- Use only in one material: 
debugworldnormals.vmt - Not found in released mod code.
 
yuv
- Used in only one material: 
yuv.vmt - Converts the screen from RGB to YUV colorspace. Post-process shader.
 - Material referred to in 
src\cl_dll\view_scene.cpp