point_commentary_viewpoint
		
		
		
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Example in ep2_outland_05.
| CCommentaryViewPosition | 
point_commentary_viewpoint  is a   point entity  available in all 
 Source games. It's an entity automatically created by point_commentary_node as part of the view-shifting feature. It appears while point_commentary_node is scrolling and controls player's view. It also can display sprite with sprites/redglow1.vmt texture, if created by ent_create point_commentary_viewpoint console command.
Keyvalues
RenderFields:
- Render Mode (rendermode) <byte choices>
 - Set a non-standard rendering mode on this entity.
 
Render Modes 
- Render FX (renderfx) <byte choices>
 - Various somewhat legacy alpha effects. See render effects.
 
- Render Amount / Transparency (renderamt) <byte>
 - Transparency amount, requires a Render Mode other than Normal. 0 is invisible, 255 is fully visible.
 
- Render Color (R G B) (rendercolor) <color255>
 - Color tint.
 
Inputs
RenderFields:
- Alpha <integer 0–255>
 - Sets the entity's transparency to a number from 0 (invisible) to 255 (fully visible). Requires the entity to have its 
rendermodeset to a number other than0. 
- Color <color255>
 - Sets an RGB color for the entity.