weapon_rifle_m60_spawn
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| CWeaponRifle_M60Spawn |
weapon_rifle_m60_spawn is a model entity available in
Left 4 Dead 2. It is a possible spawn point for M60 machinegun. It came with the DLC campaign called "The Passing" from April 22, 2010.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Weapon Skin (weaponskin) <integer>
- Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float>
- Set a custom glow range for this spawner. 0 means use the default range.
- Glow Backface Multiple (glowbackfacemult) <float> !FGD
- If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.
- Count (count) <integer>
- Max number of weapons given before disappearing.
Flags
- Enable Physics : [1]
- Must Exist : [2]
- Absorb any dropped weapon type : [4]
- Infinite items (overrides count) : [8]
See Also