speaker
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speaker is a point entity available in
Half-Life,
Deathmatch Classic, and
Day of Defeat.
Creates a public announcement system that randomly plays announcements from the sentences.txt file.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Sentence Group Name (message) <string>
- The sentence group to randomly select sentences from.
- Volume (10 = loudest) (health) <integer>
- Sound Volume for the public announcement.
- Announcement Presets (preset) <choices>
| # | Name | Description |
|---|---|---|
| 0 | None | Use Sentence Group Name |
| 1 | C1A0 Announcer | Anomalous Materials: Sector C elevator lobby (Pre-disaster) |
| 2 | C1A1 Announcer | Unforeseen Consequences: Sector C elevator lobby (Post-disaster) |
| 3 | C1A2 Announcer | Office Complex: Sector D Administration (unused) |
| 4 | C1A3 Announcer | "We've Got Hostiles!": Sector D High Security Materials Storage |
| 5 | C1A4 Announcer | Blast Pit: Silo D Experimental Propulsion Laboratory (unused) |
| 6 | C2A1 Announcer | Power Up: Sector E Track Control (unused) |
| 7 | C2A2 Announcer | On A Rail: Silo E Launch Control (unused) |
| // 8 | C2A3 Announcer | Apprehension (silent and unused) |
| 9 | C2A4 Announcer | Residue Processing & Questionable Ethics (unused) |
| // 10 | C2A5 Announcer | Surface Tension (silent and unused) |
| 11 | C3A1 Announcer | "Forget About Freeman!" (unused) |
| 12 | C3A2 Announcer | Lambda Core: Lambda Complex |
Flags
- Start Silent : [1]
Categories:
- Point entities
- Non-internal Half-Life entities
- Half-Life entities
- Half-Life point entities
- Non-internal Deathmatch Classic entities
- Deathmatch Classic entities
- Deathmatch Classic point entities
- Non-internal Day of Defeat entities
- Day of Defeat entities
- Day of Defeat point entities
- Non-internal GoldSrc base entities
- GoldSrc base entities
- GoldSrc base point entities
- Half-Life Entities