prop_combine_ball
		
		
		
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  prop_combine_ball preview.
Not to be confused with prop_energy_ball.
prop_combine_ball  is a   point entity  available in  Half-Life 2,
 Half-Life 2,  Half-Life 2: Episode One,
 Half-Life 2: Episode One,  Half-Life 2: Episode Two, and
 Half-Life 2: Episode Two, and  Half-Life 2: Deathmatch.
 Half-Life 2: Deathmatch.
 In code, it is represented by the
	 In code, it is represented by theCPropCombineBallclass, defined in thehl2_dll\prop_combine_ball.cppfile.
Entity Description
A prop that physically simulates as a single rigid body. It can be constrained to other physics objects using hinges or other constraints. It can also be configured to break when it takes enough damage.
Keyvalues
 Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physicsFlags
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Note:Page left for viewable history, content moved to prop_physicsInputs
 Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physics- Explode
- Explode.
Outputs
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Note:Page left for viewable history, content moved to prop_physicsSee also
Categories: 
- Point entities
- Non-internal Half-Life 2 entities
- Half-Life 2 entities
- Half-Life 2 point entities
- Non-internal Half-Life 2: Episode One entities
- Half-Life 2: Episode One entities
- Half-Life 2: Episode One point entities
- Non-internal Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two point entities
- Non-internal Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch point entities