List of Half-Life 2 music
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Here is a list of music tracks used in Half-Life 2 series. The #'s in the raw file paths tell the engine that the sound should be affected by the Music slider in the game's settings.
Todo: Add information for the missing tracks.
Songs
Half-Life 2
Game Sound Name | Raw File Path | Album Track Title | Description | Length |
---|---|---|---|---|
song0 | ![]() *#music/HL2_song0.mp3
|
0:40 | ||
song1 | ![]() *#music/HL2_song1.mp3
|
Particle Ghost | "We Don't Go To Ravenholm..." (d1_town_05): Kicks in upon leaving the Ravenholm Mines and heading into the snipers' nests outside, right before the Fast Zombie appears | 1:38 |
song2 | ![]() *#music/HL2_song2.mp3
|
Lab Practicum | Highway 17 (d2_coast_08): Under the train bridge. | 2:52 |
song3 | ![]() *#music/HL2_song3.mp3
|
1:31 | ||
song4 | ![]() *#music/HL2_song4.mp3
|
The Innsbruck Experiment | Route Kanal (d1_canals_03): When first fighting Submachine Gun-wielding Metrocops that rappel down from the top of some drainage system. | 1:05 |
song5 | ![]() *#music/HL2_song5.mp3
|
Pulse Phase (OST mix) | This version appears in the original soundtrack CD and in AudioSurf, This track is simply a portion of Dark Energy, significantly slowed down and lowered in pitch. | 1:07 |
song6 | ![]() *#music/HL2_song6.mp3
|
Pulse Phase (game mix) | "Follow Freeman!" (d3_c17_12): As the player enters the Strider battle just outside the Overwatch Nexus. Dark Energy (d3_breen_01): When the player is descending in the elevator to face Breen. |
0:45 |
song7 | ![]() *#music/HL2_song7.mp3
|
Ravenholm Reprise | "We Don't Go To Ravenholm..." (d1_town_01): Starts playing as soon as the player exits the wooden hallway. | 0:50 |
song8 | ![]() *#music/HL2_song8.mp3
|
1:00 | ||
song10 | ![]() *#music/HL2_song10.mp3
|
A Red Letter Day | "A Red Letter Day" (d1_trainstation_05): When entering Dr. Kleiner's lab. | 0:29 |
song11 | ![]() *#music/HL2_song11.mp3
|
0:35 | ||
song12_short | ![]() *#music/HL2_song12_short.mp3
|
Hard Fought (short) | This version only appears in AudioSurf and the Half-Life 2 leak. | 0:44 |
song12_long | ![]() *#music/HL2_song12_long.mp3
|
Hard Fought (long) | Anticitizen One (d3_c17_05 & d3_c17_06a): Played twice in a row: first when assaulting a Civil Protection barricade, and then during the underground shootout while waiting for a hole to be blown open by a rebel. | 1:13 |
song13 | ![]() *#music/HL2_song13.mp3
|
Suppression Field | Anticitizen One (d3_c17_03): While meeting your first rebel squad member of the chapter in the playground | 0:56 |
song14 | ![]() *#music/HL2_song14.mp3
|
2:39 | ||
song15 | ![]() *#music/HL2_song15.mp3
|
Kaon | "Follow Freeman!" (d3_c17_11): When fighting the Combine Gunship over the Overwatch Nexus. | 1:11 |
song16 | ![]() *#music/HL2_song16.mp3
|
LG Orbifold | "Follow Freeman!" (d3_c17_13): When the player and other citizens go underground and fight Combine soldiers during the Uprising on the last map of the chapter. | 2:52 |
song17 | ![]() *#music/HL2_song17.mp3
|
1:01 | ||
song19 | ![]() *#music/HL2_song19.mp3
|
Nova Prospekt | Nova Prospekt (d2_prison_02): When the player initially enters the prison. | 1:55 |
song20_submix0 | ![]() *#music/HL2_song20_submix0.mp3
|
CP Violation | Route Kanal (d1_canals_01): Early in the level in a train tunnel that has the player moving through side passages. | 1:43 |
song20_submix4 | ![]() *#music/HL2_song20_submix4.mp3
|
CP Violation (remix) | Route Kanal (d1_canals_03): Upon leaving the pool with a mixer in it, where Civil Protection rolls explosive barrels from a top ledge at the player. | 2:20 |
song22 | ![]() *#music/HL2_song22_CombineTheme3.mp3
|
Combine Harvester | A bonus track on the original soundtrack CD and AudioSurf. Was originally supposed to play somewhere in the Citadel. | 1:23 |
song23 | ![]() *#music/HL2_song23_SuitSong3.mp3
|
0:43 | ||
song24 | ![]() *#music/HL2_song24_Lamar.mp3
|
Headhumper | A bonus track on the original soundtrack CD and in AudioSurf. Was originally supposed to play when the player is ambushed by a Headcrab while exploring a zombie-infested shack during Water Hazard. | 0:08 |
song25 | ![]() *#music/HL2_song25_Teleporter.mp3
|
Miscount Detected | Appears in the game files, AudioSurf, and the original soundtrack CD, but nowhere in the retail game. | 0:48 |
song26 | ![]() *#music/HL2_song26.mp3
|
Our Resurrected Teleport | "A Red Letter Day" (d1_trainstation_05): The teleport room in Dr. Kleiner's laboratory | 1:12 |
song26_trainstation1 | ![]() *#music/HL2_song26_trainstation1.mp3
|
1:31 | ||
song27 | ![]() *#music/HL2_song26_trainstation2.mp3
|
Train Station 2 | Point Insertion (d1_trainstation_04): When running on the rooftops from Civil Protection. "Follow Freeman!" (d3_c17_10b): When entering the lobby of the Overwatch Nexus with Barney. (second instance) |
1:12 |
song28 | ![]() *#music/HL2_song28.mp3
|
Hunter Down | "Follow Freeman!" (d3_c17_13): Played immediately after the last Strider is killed | 0:13 |
song29 | ![]() *#music/HL2_song29.mp3
|
Apprehension and Evasion | Sandtraps (d2_coast_12): During the night time raid on Nova Prospekt (the bunker raiding section). | 2:18 |
song30 | ![]() *#music/HL2_song30.mp3
|
Calabi-Yau Model | "Follow Freeman!" (d3_c17_09): Plays near the start of the level when entering the Zombie-infested building. | 1:44 |
song31 | ![]() *#music/HL2_song31.mp3
|
Brane Scan | Anticitizen One (d3_c17_07): Leading up to the fight in the plaza containing the Combine generator. | 1:39 |
song32 | ![]() *#music/HL2_song32.mp3
|
Dark Energy | Highway 17 (d2_coast_01): Played when leaving Shorepoint Base. | 0:43 |
song33 | ![]() *#music/HL2_song33.mp3
|
1:24 | ||
song_intro | ![]() *#music/HL2_intro.mp3
|
Shadows Fore and Aft | Point Insertion (d1_trainstation_01): During the G-Man's speech at the start of the game. | 1:25 |
song_placeholder_intro | ![]() *#music/HL2_intro.mp3
|
Identical to the above. | 1:25 | |
song_radio1 | ![]() *#music/radio1.mp3
|
Radio | Anticitizen One (d3_c17_02): When entering the room adjacent to the closet with the TV showing the G-Man. | 0:39 |
song_ravenholm | ![]() *#music/Ravenholm_1.mp3
|
Requiem For Ravenholm | "We Don't Go To Ravenholm..." (d1_town_02a): After passing through the gate at the end of the courtyard and Father Grigori bids farewell, the song plays. | 0:31 |
song.d1_canals_05_sewer | ![]() *#music/HL2_song17.mp3
|
Broken Symmetry | Route Kanal (d1_canals_05): Upon leaving the sewers and arriving at the first toxic water area. | 1:03 |
song.d1_canals_05_shanty | ![]() *#music/HL2_song33.mp3
|
Probably Not a Problem | Route Kanal (d1_canals_05): During the Headcrab shelling around the toxic water, before getting the airboat. | 1:24 |
song_d1_canals_06_headcrab | ![]() common/null.wav
|
0:00 | ||
song_d1_canals_09_helibombing | ![]() *#music/HL1_song10.mp3
|
Lambda Core | Water Hazard (d1_canals_09): When fleeing from the second Hunter-Chopper while driving through large cement pipes. | 1:45 |
song_d1_canals_11_airboat_gun | ![]() *#music/HL2_song14.mp3
|
You're Not Supposed to Be Here | Water Hazard (d1_canals_11): After receiving the mounted gun for the Airboat and facing the Hunter Chopper. | 2:41 |
song_d1_canals_13_helidead | ![]() *#music/stingers/HL1_stinger_song28.mp3
|
0:07 | ||
song_eli_01_dam | ![]() *#music/hl1_song20.mp3
|
Escape Array | Black Mesa East (d1_eli_01): At the start of the level, right after the loading screen. | 1:27 |
song_eli_02_scrapyard | ![]() *#music/hl1_song3.mp3
|
Black Mesa Inbound | Black Mesa East (d1_eli_02): The scrapyard where you first receive the Gravity Gun and meet Dog. | 2:12 |
song_c17_01_lab | ![]() *#music/HL2_song2.mp3
|
Lab Practicum | Entanglement (d3_c17_01): After exiting the teleport in Dr. Kleiner's lab, just before the beginning of Anticitizen One. | 2:52 |
song_c17_02_street | ![]() *#music/HL2_song4.mp3
|
The Innsbruck Experiment | Anticitizen One (d3_c17_02): When Dog shows off his strength during a fight with the Combine at the beginning of the chapter. | 1:06 |
song_d3_citadel_01_intro | ![]() *#music/hl1_song9.mp3
|
Neutrino Trap | Our Benefactors (d3_citadel_01): Upon exiting the sewer tunnel at the base of the Citade | 1:35 |
song_d3_citadel_02_podride | ![]() *#music/HL1_song5.mp3
|
Echoes of a Resonance Cascade | Our Benefactors (d3_citadel_02): While Gordon is in the prisoner pod, moving through the Citadel. | 1:38 |
song_d3_citadel_04_striderhall | ![]() *#music/HL1_song19.mp3
|
Negative Pressure | Our Benefactors (d3_citadel_04): At the beginning of Dr. Breen's speech: "You have destroyed so much. What is it exactly that you have created?" | 1:58 |
song_breen_01_hallway | ![]() *#music/hl1_song26.mp3
|
Xen Relay | Dark Energy (d3_breen_01): Upon reaching the top of the Citadel, just before meeting Dr. Breen. | 0:40 |
song_coast_crane | ![]() *#music/HL1_song17.mp3
|
Tau-9 | Highway 17 (d2_coast_04): When using the magnetic crane. | 2:06 |
song_coast_zombietunnel | ![]() *#music/HL2_song11.mp3
|
Sandtraps | Sandtraps (d2_coast_09): At the zombie-infested area of the tunnels. | 0:34 |
song_coast_rollerhouse | ![]() *#music/HL2_song8.mp3
|
Highway 17 | Sandtraps (d2_coast_09): At the house by the coast where Combine soldiers are burning bodies. | 0:59 |
song_coast_lighthouse | ![]() *#music/hl1_song15.mp3
|
Something Secret Steers Us | Sandtraps (d2_coast_10): At Lighthouse Point during the Dropship attack. | 2:03 |
song_coast_odessa | ![]() *#music/hl2_song32.mp3
|
Slow Light | Highway 17 (d2_coast_03): Plays after the Gunship in New Little Odessa has been defeated. | 0:45 |
song_trainstation_yardchase | ![]() *#music/hl2_song29.mp3
|
Apprehension and Evasion | "A Red Letter Day" (d1_trainstation_06): While escaping from Civil Protection through the train tracks | 2:18 |
song_coast_citizen_warehouse | ![]() *#music/HL2_song23_SuitSong3.mp3
|
Triage at Dawn | "We Don't Go To Ravenholm..." (d1_town_05): At Shorepoint Base, when the battle in the garage is over. | 0:45 |
song_prison_waterroom | ![]() *#music/hl1_song21.mp3
|
Dirac Shore | Entanglement (d2_prison_07): When entering the flooded basement. | 1:27 |
song_plaza | ![]() *#music/HL2_song26_trainstation1.mp3
|
Train Station 1 | Point Insertion (d1_trainstation_02): When entering the outdoor plaza with the Breencast. | 1:30 |
song_antlionguard_stinger1 | ![]() *#music/stingers/hl1_stinger_song16.mp3
|
Plays when you're up on the ridge before the antlion guard arena. | 0:16 | |
song_antlionguard_stinger2 | ![]() *#music/stingers/hl1_stinger_song28.mp3
|
Plays when the antlion guard first shows himself. | 0:07 | |
song_credits_1 | ![]() *#music/HL2_song3.mp3
|
Credits: Played during the first section. | 1:31 | |
song_credits_2 | ![]() *#music/hl1_song25_REMIX3.mp3
|
Tracking Device (game mix) | Credits: Played during the second section. | 1:01 |
song_prison_crusher | ![]() *#music/HL2_song0.mp3
|
Entanglement | Nova Prospekt (d2_prison_05): Upon entering the Combine Wall crushing canyon at end of chapter, just before meeting Alyx. | 0:39 |
song_coast11_camp | ![]() *#music/HL2_song30.mp3
|
Calabi-Yau Model | Sandtraps (d2_coast_11): Upon entering the Vortigaunt Camp after killing the Antlion Guardian. | 1:44 |
Half-Life | ||||
song_hl1_3 | ![]() *#music/hl1_song3.mp3
|
2:12 | ||
song_hl1_4 | ![]() *#music/hl1_song4.mp3
|
|||
song_hl1_5 | ![]() *#music/hl1_song5.mp3
|
Echoes of a Resonance Cascade | Anticitizen One (d3_c17_06a): Upon entering the underground hazardous liquid cavern with the cars. (first instance) | 1:36 |
song_hl1_6 | ![]() *#music/hl1_song6.mp3
|
Zero Point Energy Field | Route Kanal (d1_canals_02): When first entering the sewers after the Hunter-Chopper first attacks. | 1:42 |
song_hl1_9 | ![]() *#music/hl1_song9.mp3
|
1:33 | ||
song_hl1_10 | ![]() *#music/hl1_song10.mp3
|
1:45 | ||
song_hl1_11 | ![]() *#music/hl1_song11.mp3
|
Hazardous Environments (short version) | "A Red Letter Day" (d1_trainstation_05): When Gordon acquires the HEV suit in Dr. Kleiner's lab. | 0:35 |
song_hl1_13 | ![]() *#music/hl1_song13.mp3
|
Biozeminade Fragment | A bonus track on the original soundtrack CD, though it does not appear in the retail game files or AudioSurf. | 0:32 |
song_hl1_14 | ![]() *#music/hl1_song14.mp3
|
Triple Entanglement | Anticitizen One (d3_c17_08): Upon entering the Zombie infested sewers near the end of the chapter. | 1:32 |
song_hl1_15 | ![]() *#music/hl1_song15.mp3
|
2:01 | ||
song_hl1_17 | ![]() *#music/hl1_song17.mp3
|
2:04 | ||
song_hl1_19 | ![]() *#music/hl1_song19.mp3
|
1:56 | ||
song_hl1_20 | ![]() *#music/hl1_song20.mp3
|
1:25 | ||
song_hl1_21 | ![]() *#music/hl1_song21.mp3
|
1:25 | ||
song_hl1_24 | ![]() *#music/hl1_song24.mp3
|
Singularity | Entanglement (d2_prison_08): When viewing the Nova Prospekt teleport. | 1:19 |
song_hl1_25 | ![]() *#music/hl1_song25.mp3
|
Tracking Device (OST mix) | Contains a sample from Zero-G's Trance Formation sample library. This track is a remix of "Credits/Closing Theme" from Half-Life. This version only appears on the soundtrack CD. | 1:03 |
song_hl1_26 | ![]() *#music/hl1_song26.mp3
|
0:38 | ||
song_hl1_stinger_7 | ![]() *#music/stingers/hl1_stinger_song7.mp3
|
Apprehensive Short | Entanglement (d2_prison_06): When Eli's Combine pod opens up at the window with Alyx and the player. | 0:23 |
song_hl1_stinger8 | ![]() *#music/stingers/hl1_stinger_song8.mp3
|
Bass String Short | Route Kanal (d1_canals_01): When Civil Protection is beating up the couple, right before the player gets the pistol. | 0:09 |
song_hl1_stinger16 | ![]() *#music/stingers/hl1_stinger_song16.mp3
|
Scared Confusion Short | Sandtraps (d2_coast_11): Right before the Antlion Guard battle outside the Vortigaunt camp. | 0:16 |
song_hl1_stinger27 | ![]() *#music/stingers/hl1_stinger_song27.mp3
|
Dark Piano Short | Route Kanal (d1_canals_03): When entering the room full of explosive barrels and Manhacks. | 0:17 |
song_hl1_stinger28 | ![]() *#music/stingers/hl1_stinger_song28.mp3
|
Sharp Fear Short | Water Hazard (d1_canals_13): When the Hunter-Chopper is destroyed. Sandtraps (d2_coast_11): When the Antlion guard emerges outside the Vortigaunt camp. |
0:07 |
song_trainstation_05_suit | ![]() *#music/hl1_song11.mp3
|
0:35 |
Half-Life 2: Episode One
Game Sound Name | Raw File Path | Album Track Title | Description | Length |
---|---|---|---|---|
ep_song0 | ![]() *#music/VLVX_song0.mp3
|
unused - creepy march | ||
ep_song1 | ![]() *#music/VLVX_song1.mp3
|
Eine Kleiner Elevatormuzik | Undue Alarm: When looking over the ledge in the Citadel where Alyx comments "I had no idea," before encountering the Stalkers and the Rollermines. | 1:18 |
ep_song2 | ![]() *#music/VLVX_song2.mp3
|
Combine Advisory | Undue Alarm: When entering the room with the shaft full of Advisor pods. | 1:54 |
ep_song3 | ![]() *#music/VLVX_song3.mp3
|
lost coast, church music | ||
ep_song4 | ![]() *#music/VLVX_song4.mp3
|
Guard Down | Urban Flight: When Alyx uses the mounted gun after killing the Antlion Guard. (in launch teaser) | 1:39 |
ep_song5 | ![]() *#music/VLVX_song8.mp3
|
Darkness at Noon | Lowlife: When first entering the vents where Alyx comments on being "blind as a bat." | 0:56 |
ep_song6 | ![]() *#music/VLVX_song9.mp3
|
unused - slow march, elevator/train ride or reveal | ||
ep_song7 | ![]() *#music/VLVX_song19a.mp3
|
Infraradiant | Direct Intervention: When entering the Citadel Core. | 4:38 |
ep_song8 | ![]() *#music/VLVX_song11.mp3
|
Disrupted Original | Lowlife: During the first large fight with Zombines in the tunnels. | 1:18 |
ep_song9 | ![]() *#music/VLVX_song12.mp3
|
Self Destruction | Lowlife: After Alyx says "here comes trouble" at the start of the zombie battle. | 2:00 |
ep_song10 | ![]() *#music/VLVX_song18.mp3
|
What Kind of Hospital Is This? | Urban Flight: When Alyx gets a shotgun before entering the hall of zombies. (in launch teaser) | 3:05 |
ep_song11 | ![]() *#music/VLVX_song19b.mp3
|
Decay Mode | Lowlife: After the lights by the elevator go out and Alyx comments on the sparking wire. | 3:07 |
ep_song12 | ![]() *#music/VLVX_song20.mp3
|
unused - ambient, mystery, exploration, resolution | 2:04 | |
ep_song13 | ![]() *#music/VLVX_song13.mp3
|
unused - house, upbeat (maybe for travel/motion) | ||
ep_song14 | ![]() *#music/VLVX_song14.mp3
|
unused - ambient + bongo groove, wasteland caves | ||
ep_song15 | ![]() *#music/VLVX_song15.mp3
|
unused - ambient, nature, wasteland, positive | ||
ep_song16 | ![]() *#music/VLVX_song21.mp3
|
Penultimatum | Exit 17: When the Strider first appears. | 2:50 |
ep_song27 | ![]() *#music/VLVX_song27.mp3
|
Half-Life 2: Episode Two
Game Sound Name | Raw File Path | Album Track Title | Description | Length |
---|---|---|---|---|
ep2_song0 | ![]() *#music/VLVX_song22.mp3
|
Vortal Combat | This Vortal Coil: During the final wave of the Antlion attack, in which the vortigaunts assist Gordon Freeman in the fight. | 3:15 |
ep2_song1 | ![]() *#music/VLVX_song23.mp3
|
Sector Sweep | Riding Shotgun: During the Combine ambush directly after the meeting with the Barn Advisor. | 2:46 |
ep2_song3 | ![]() *#music/VLVX_song24.mp3
|
Last Legs | Our Mutual Fiend: When fighting the second wave of Striders and Hunters during the attack on the missile silo. | 2:07 |
ep2_song4 | ![]() *#music/VLVX_song25.mp3
|
Abandoned In Place | Our Mutual Fiend: During the Combine invasion of the White Forest Base, during the mission to close the second silo. | 2:47 |
ep2_song5 | ![]() *#music/VLVX_song26.mp3
|
Inhuman Frequency | This Vortal Coil: During the G-Man sequence, when the G-Man talks to Gordon as the Vortigaunts attempt to heal Alyx. | 1:50 |
ep2_song6 | ![]() *#music/VLVX_song15.mp3
|
Nectarium | This Vortal Coil: When the Lone Vort finds the larval extract. | 1:47 |
ep2_song7 | ![]() *#music/VLVX_song20.mp3
|
Extinction Event Horizon | To the White Forest: The very beginning of the chapter, as Gordon is climbing out of the train wreck. | 2:04 |
ep2_song8 | ![]() *#music/VLVX_song0.mp3
|
No One Rides For Free | Under the Radar: When first driving away from the junkyard after destroying the Autogun. | 1:02 |
ep2_song9 | ![]() *#music/VLVX_song3.mp3
|
Dark Interval | T-Minus One: Starts during the final scene and continues over the credits. | 1:35 |
ep2_song10 | ![]() *#music/VLVX_song9.mp3
|
Crawl Yard | Freeman Pontifex: Near one of the radioactive lakes. | 1:14 |
ep2_song11 | ![]() *#music/VLVX_song27.mp3
|
Hunting Party | Riding Shotgun: During the Hunter ambush. | 3:30 |
ep2_song12 | ![]() *#music/VLVX_song28.mp3
|
Eon Trap | Under the Radar: During the ambush at the White Forest Inn. | 3:14 |
External Links
Half-Life 2 Soundtrack on the Combine Overwiki - Includes more in-depth track descriptions for Half-Life 2, as well as YouTube embeds of the tracks
Half-Life 2: Episode One Soundtrack on the Combine Overwiki - Includes more in-depth track descriptions for Half-Life 2: Episode One, as well as YouTube embeds of the tracks
Half-Life 2: Episode Two Soundtrack on the Combine Overwiki - Includes more in-depth track descriptions for Half-Life 2: Episode Two, as well as YouTube embeds of the tracks