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List of Half-Life 2 music

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Here is a list of music tracks used in Half-Life 2 series. The #'s in the raw file paths tell the engine that the sound should be affected by the Music slider in the game's settings.

Todo: Add information for the missing tracks.

Songs

Half-Life 2

Game Sound Name Raw File Path Album Track Title Description Length
song0 🎜*#music/HL2_song0.mp3 0:40
song1 🎜*#music/HL2_song1.mp3 Particle Ghost "We Don't Go To Ravenholm..." (d1_town_05): Kicks in upon leaving the Ravenholm Mines and heading into the snipers' nests outside, right before the Fast Zombie appears 1:38
song2 🎜*#music/HL2_song2.mp3 Lab Practicum Highway 17 (d2_coast_08): Under the train bridge. 2:52
song3 🎜*#music/HL2_song3.mp3 1:31
song4 🎜*#music/HL2_song4.mp3 The Innsbruck Experiment Route Kanal (d1_canals_03): When first fighting Submachine Gun-wielding Metrocops that rappel down from the top of some drainage system. 1:05
song5 🎜*#music/HL2_song5.mp3 Pulse Phase (OST mix) This version appears in the original soundtrack CD and in AudioSurf, This track is simply a portion of Dark Energy, significantly slowed down and lowered in pitch. 1:07
song6 🎜*#music/HL2_song6.mp3 Pulse Phase (game mix) "Follow Freeman!" (d3_c17_12): As the player enters the Strider battle just outside the Overwatch Nexus.
Dark Energy (d3_breen_01): When the player is descending in the elevator to face Breen.
0:45
song7 🎜*#music/HL2_song7.mp3 Ravenholm Reprise "We Don't Go To Ravenholm..." (d1_town_01): Starts playing as soon as the player exits the wooden hallway. 0:50
song8 🎜*#music/HL2_song8.mp3 1:00
song10 🎜*#music/HL2_song10.mp3 A Red Letter Day "A Red Letter Day" (d1_trainstation_05): When entering Dr. Kleiner's lab. 0:29
song11 🎜*#music/HL2_song11.mp3 0:35
song12_short 🎜*#music/HL2_song12_short.mp3 Hard Fought (short) This version only appears in AudioSurf and the Half-Life 2 leak. 0:44
song12_long 🎜*#music/HL2_song12_long.mp3 Hard Fought (long) Anticitizen One (d3_c17_05 & d3_c17_06a): Played twice in a row: first when assaulting a Civil Protection barricade, and then during the underground shootout while waiting for a hole to be blown open by a rebel. 1:13
song13 🎜*#music/HL2_song13.mp3 Suppression Field Anticitizen One (d3_c17_03): While meeting your first rebel squad member of the chapter in the playground 0:56
song14 🎜*#music/HL2_song14.mp3 2:39
song15 🎜*#music/HL2_song15.mp3 Kaon "Follow Freeman!" (d3_c17_11): When fighting the Combine Gunship over the Overwatch Nexus. 1:11
song16 🎜*#music/HL2_song16.mp3 LG Orbifold "Follow Freeman!" (d3_c17_13): When the player and other citizens go underground and fight Combine soldiers during the Uprising on the last map of the chapter. 2:52
song17 🎜*#music/HL2_song17.mp3 1:01
song19 🎜*#music/HL2_song19.mp3 Nova Prospekt Nova Prospekt (d2_prison_02): When the player initially enters the prison. 1:55
song20_submix0 🎜*#music/HL2_song20_submix0.mp3 CP Violation Route Kanal (d1_canals_01): Early in the level in a train tunnel that has the player moving through side passages. 1:43
song20_submix4 🎜*#music/HL2_song20_submix4.mp3 CP Violation (remix) Route Kanal (d1_canals_03): Upon leaving the pool with a mixer in it, where Civil Protection rolls explosive barrels from a top ledge at the player. 2:20
song22 🎜*#music/HL2_song22_CombineTheme3.mp3 Combine Harvester A bonus track on the original soundtrack CD and AudioSurf. Was originally supposed to play somewhere in the Citadel. 1:23
song23 🎜*#music/HL2_song23_SuitSong3.mp3 0:43
song24 🎜*#music/HL2_song24_Lamar.mp3 Headhumper A bonus track on the original soundtrack CD and in AudioSurf. Was originally supposed to play when the player is ambushed by a Headcrab while exploring a zombie-infested shack during Water Hazard. 0:08
song25 🎜*#music/HL2_song25_Teleporter.mp3 Miscount Detected Appears in the game files, AudioSurf, and the original soundtrack CD, but nowhere in the retail game. 0:48
song26 🎜*#music/HL2_song26.mp3 Our Resurrected Teleport "A Red Letter Day" (d1_trainstation_05): The teleport room in Dr. Kleiner's laboratory 1:12
song26_trainstation1 🎜*#music/HL2_song26_trainstation1.mp3 1:31
song27 🎜*#music/HL2_song26_trainstation2.mp3 Train Station 2 Point Insertion (d1_trainstation_04): When running on the rooftops from Civil Protection.
"Follow Freeman!" (d3_c17_10b): When entering the lobby of the Overwatch Nexus with Barney. (second instance)
1:12
song28 🎜*#music/HL2_song28.mp3 Hunter Down "Follow Freeman!" (d3_c17_13): Played immediately after the last Strider is killed 0:13
song29 🎜*#music/HL2_song29.mp3 Apprehension and Evasion Sandtraps (d2_coast_12): During the night time raid on Nova Prospekt (the bunker raiding section). 2:18
song30 🎜*#music/HL2_song30.mp3 Calabi-Yau Model "Follow Freeman!" (d3_c17_09): Plays near the start of the level when entering the Zombie-infested building. 1:44
song31 🎜*#music/HL2_song31.mp3 Brane Scan Anticitizen One (d3_c17_07): Leading up to the fight in the plaza containing the Combine generator. 1:39
song32 🎜*#music/HL2_song32.mp3 Dark Energy Highway 17 (d2_coast_01): Played when leaving Shorepoint Base. 0:43
song33 🎜*#music/HL2_song33.mp3 1:24
song_intro 🎜*#music/HL2_intro.mp3 Shadows Fore and Aft Point Insertion (d1_trainstation_01): During the G-Man's speech at the start of the game. 1:25
song_placeholder_intro 🎜*#music/HL2_intro.mp3 Identical to the above. 1:25
song_radio1 🎜*#music/radio1.mp3 Radio Anticitizen One (d3_c17_02): When entering the room adjacent to the closet with the TV showing the G-Man. 0:39
song_ravenholm 🎜*#music/Ravenholm_1.mp3 Requiem For Ravenholm "We Don't Go To Ravenholm..." (d1_town_02a): After passing through the gate at the end of the courtyard and Father Grigori bids farewell, the song plays. 0:31
song.d1_canals_05_sewer 🎜*#music/HL2_song17.mp3 Broken Symmetry Route Kanal (d1_canals_05): Upon leaving the sewers and arriving at the first toxic water area. 1:03
song.d1_canals_05_shanty 🎜*#music/HL2_song33.mp3 Probably Not a Problem Route Kanal (d1_canals_05): During the Headcrab shelling around the toxic water, before getting the airboat. 1:24
song_d1_canals_06_headcrab 🎜common/null.wav 0:00
song_d1_canals_09_helibombing 🎜*#music/HL1_song10.mp3 Lambda Core Water Hazard (d1_canals_09): When fleeing from the second Hunter-Chopper while driving through large cement pipes. 1:45
song_d1_canals_11_airboat_gun 🎜*#music/HL2_song14.mp3 You're Not Supposed to Be Here Water Hazard (d1_canals_11): After receiving the mounted gun for the Airboat and facing the Hunter Chopper. 2:41
song_d1_canals_13_helidead 🎜*#music/stingers/HL1_stinger_song28.mp3 0:07
song_eli_01_dam 🎜*#music/hl1_song20.mp3 Escape Array Black Mesa East (d1_eli_01): At the start of the level, right after the loading screen. 1:27
song_eli_02_scrapyard 🎜*#music/hl1_song3.mp3 Black Mesa Inbound Black Mesa East (d1_eli_02): The scrapyard where you first receive the Gravity Gun and meet Dog. 2:12
song_c17_01_lab 🎜*#music/HL2_song2.mp3 Lab Practicum Entanglement (d3_c17_01): After exiting the teleport in Dr. Kleiner's lab, just before the beginning of Anticitizen One. 2:52
song_c17_02_street 🎜*#music/HL2_song4.mp3 The Innsbruck Experiment Anticitizen One (d3_c17_02): When Dog shows off his strength during a fight with the Combine at the beginning of the chapter. 1:06
song_d3_citadel_01_intro 🎜*#music/hl1_song9.mp3 Neutrino Trap Our Benefactors (d3_citadel_01): Upon exiting the sewer tunnel at the base of the Citade 1:35
song_d3_citadel_02_podride 🎜*#music/HL1_song5.mp3 Echoes of a Resonance Cascade Our Benefactors (d3_citadel_02): While Gordon is in the prisoner pod, moving through the Citadel. 1:38
song_d3_citadel_04_striderhall 🎜*#music/HL1_song19.mp3 Negative Pressure Our Benefactors (d3_citadel_04): At the beginning of Dr. Breen's speech: "You have destroyed so much. What is it exactly that you have created?" 1:58
song_breen_01_hallway 🎜*#music/hl1_song26.mp3 Xen Relay Dark Energy (d3_breen_01): Upon reaching the top of the Citadel, just before meeting Dr. Breen. 0:40
song_coast_crane 🎜*#music/HL1_song17.mp3 Tau-9 Highway 17 (d2_coast_04): When using the magnetic crane. 2:06
song_coast_zombietunnel 🎜*#music/HL2_song11.mp3 Sandtraps Sandtraps (d2_coast_09): At the zombie-infested area of the tunnels. 0:34
song_coast_rollerhouse 🎜*#music/HL2_song8.mp3 Highway 17 Sandtraps (d2_coast_09): At the house by the coast where Combine soldiers are burning bodies. 0:59
song_coast_lighthouse 🎜*#music/hl1_song15.mp3 Something Secret Steers Us Sandtraps (d2_coast_10): At Lighthouse Point during the Dropship attack. 2:03
song_coast_odessa 🎜*#music/hl2_song32.mp3 Slow Light Highway 17 (d2_coast_03): Plays after the Gunship in New Little Odessa has been defeated. 0:45
song_trainstation_yardchase 🎜*#music/hl2_song29.mp3 Apprehension and Evasion "A Red Letter Day" (d1_trainstation_06): While escaping from Civil Protection through the train tracks 2:18
song_coast_citizen_warehouse 🎜*#music/HL2_song23_SuitSong3.mp3 Triage at Dawn "We Don't Go To Ravenholm..." (d1_town_05): At Shorepoint Base, when the battle in the garage is over. 0:45
song_prison_waterroom 🎜*#music/hl1_song21.mp3 Dirac Shore Entanglement (d2_prison_07): When entering the flooded basement. 1:27
song_plaza 🎜*#music/HL2_song26_trainstation1.mp3 Train Station 1 Point Insertion (d1_trainstation_02): When entering the outdoor plaza with the Breencast. 1:30
song_antlionguard_stinger1 🎜*#music/stingers/hl1_stinger_song16.mp3 Plays when you're up on the ridge before the antlion guard arena. 0:16
song_antlionguard_stinger2 🎜*#music/stingers/hl1_stinger_song28.mp3 Plays when the antlion guard first shows himself. 0:07
song_credits_1 🎜*#music/HL2_song3.mp3 Credits: Played during the first section. 1:31
song_credits_2 🎜*#music/hl1_song25_REMIX3.mp3 Tracking Device (game mix) Credits: Played during the second section. 1:01
song_prison_crusher 🎜*#music/HL2_song0.mp3 Entanglement Nova Prospekt (d2_prison_05): Upon entering the Combine Wall crushing canyon at end of chapter, just before meeting Alyx. 0:39
song_coast11_camp 🎜*#music/HL2_song30.mp3 Calabi-Yau Model Sandtraps (d2_coast_11): Upon entering the Vortigaunt Camp after killing the Antlion Guardian. 1:44
Half-Life
song_hl1_3 🎜*#music/hl1_song3.mp3 2:12
song_hl1_4 🎜*#music/hl1_song4.mp3
song_hl1_5 🎜*#music/hl1_song5.mp3 Echoes of a Resonance Cascade Anticitizen One (d3_c17_06a): Upon entering the underground hazardous liquid cavern with the cars. (first instance) 1:36
song_hl1_6 🎜*#music/hl1_song6.mp3 Zero Point Energy Field Route Kanal (d1_canals_02): When first entering the sewers after the Hunter-Chopper first attacks. 1:42
song_hl1_9 🎜*#music/hl1_song9.mp3 1:33
song_hl1_10 🎜*#music/hl1_song10.mp3 1:45
song_hl1_11 🎜*#music/hl1_song11.mp3 Hazardous Environments (short version) "A Red Letter Day" (d1_trainstation_05): When Gordon acquires the HEV suit in Dr. Kleiner's lab. 0:35
song_hl1_13 🎜*#music/hl1_song13.mp3 Biozeminade Fragment A bonus track on the original soundtrack CD, though it does not appear in the retail game files or AudioSurf. 0:32
song_hl1_14 🎜*#music/hl1_song14.mp3 Triple Entanglement Anticitizen One (d3_c17_08): Upon entering the Zombie infested sewers near the end of the chapter. 1:32
song_hl1_15 🎜*#music/hl1_song15.mp3 2:01
song_hl1_17 🎜*#music/hl1_song17.mp3 2:04
song_hl1_19 🎜*#music/hl1_song19.mp3 1:56
song_hl1_20 🎜*#music/hl1_song20.mp3 1:25
song_hl1_21 🎜*#music/hl1_song21.mp3 1:25
song_hl1_24 🎜*#music/hl1_song24.mp3 Singularity Entanglement (d2_prison_08): When viewing the Nova Prospekt teleport. 1:19
song_hl1_25 🎜*#music/hl1_song25.mp3 Tracking Device (OST mix) Contains a sample from Zero-G's Trance Formation sample library. This track is a remix of "Credits/Closing Theme" from Half-Life. This version only appears on the soundtrack CD. 1:03
song_hl1_26 🎜*#music/hl1_song26.mp3 0:38
song_hl1_stinger_7 🎜*#music/stingers/hl1_stinger_song7.mp3 Apprehensive Short Entanglement (d2_prison_06): When Eli's Combine pod opens up at the window with Alyx and the player. 0:23
song_hl1_stinger8 🎜*#music/stingers/hl1_stinger_song8.mp3 Bass String Short Route Kanal (d1_canals_01): When Civil Protection is beating up the couple, right before the player gets the pistol. 0:09
song_hl1_stinger16 🎜*#music/stingers/hl1_stinger_song16.mp3 Scared Confusion Short Sandtraps (d2_coast_11): Right before the Antlion Guard battle outside the Vortigaunt camp. 0:16
song_hl1_stinger27 🎜*#music/stingers/hl1_stinger_song27.mp3 Dark Piano Short Route Kanal (d1_canals_03): When entering the room full of explosive barrels and Manhacks. 0:17
song_hl1_stinger28 🎜*#music/stingers/hl1_stinger_song28.mp3 Sharp Fear Short Water Hazard (d1_canals_13): When the Hunter-Chopper is destroyed.
Sandtraps (d2_coast_11): When the Antlion guard emerges outside the Vortigaunt camp.
0:07
song_trainstation_05_suit 🎜*#music/hl1_song11.mp3 0:35

Half-Life 2: Episode One

Game Sound Name Raw File Path Album Track Title Description Length
ep_song0 🎜*#music/VLVX_song0.mp3 unused - creepy march
ep_song1 🎜*#music/VLVX_song1.mp3 Eine Kleiner Elevatormuzik Undue Alarm: When looking over the ledge in the Citadel where Alyx comments "I had no idea," before encountering the Stalkers and the Rollermines. 1:18
ep_song2 🎜*#music/VLVX_song2.mp3 Combine Advisory Undue Alarm: When entering the room with the shaft full of Advisor pods. 1:54
ep_song3 🎜*#music/VLVX_song3.mp3 lost coast, church music
ep_song4 🎜*#music/VLVX_song4.mp3 Guard Down Urban Flight: When Alyx uses the mounted gun after killing the Antlion Guard. (in launch teaser) 1:39
ep_song5 🎜*#music/VLVX_song8.mp3 Darkness at Noon Lowlife: When first entering the vents where Alyx comments on being "blind as a bat." 0:56
ep_song6 🎜*#music/VLVX_song9.mp3 unused - slow march, elevator/train ride or reveal
ep_song7 🎜*#music/VLVX_song19a.mp3 Infraradiant Direct Intervention: When entering the Citadel Core. 4:38
ep_song8 🎜*#music/VLVX_song11.mp3 Disrupted Original Lowlife: During the first large fight with Zombines in the tunnels. 1:18
ep_song9 🎜*#music/VLVX_song12.mp3 Self Destruction Lowlife: After Alyx says "here comes trouble" at the start of the zombie battle. 2:00
ep_song10 🎜*#music/VLVX_song18.mp3 What Kind of Hospital Is This? Urban Flight: When Alyx gets a shotgun before entering the hall of zombies. (in launch teaser) 3:05
ep_song11 🎜*#music/VLVX_song19b.mp3 Decay Mode Lowlife: After the lights by the elevator go out and Alyx comments on the sparking wire. 3:07
ep_song12 🎜*#music/VLVX_song20.mp3 unused - ambient, mystery, exploration, resolution 2:04
ep_song13 🎜*#music/VLVX_song13.mp3 unused - house, upbeat (maybe for travel/motion)
ep_song14 🎜*#music/VLVX_song14.mp3 unused - ambient + bongo groove, wasteland caves
ep_song15 🎜*#music/VLVX_song15.mp3 unused - ambient, nature, wasteland, positive
ep_song16 🎜*#music/VLVX_song21.mp3 Penultimatum Exit 17: When the Strider first appears. 2:50
ep_song27 🎜*#music/VLVX_song27.mp3

Half-Life 2: Episode Two

Game Sound Name Raw File Path Album Track Title Description Length
ep2_song0 🎜*#music/VLVX_song22.mp3 Vortal Combat This Vortal Coil: During the final wave of the Antlion attack, in which the vortigaunts assist Gordon Freeman in the fight. 3:15
ep2_song1 🎜*#music/VLVX_song23.mp3 Sector Sweep Riding Shotgun: During the Combine ambush directly after the meeting with the Barn Advisor. 2:46
ep2_song3 🎜*#music/VLVX_song24.mp3 Last Legs Our Mutual Fiend: When fighting the second wave of Striders and Hunters during the attack on the missile silo. 2:07
ep2_song4 🎜*#music/VLVX_song25.mp3 Abandoned In Place Our Mutual Fiend: During the Combine invasion of the White Forest Base, during the mission to close the second silo. 2:47
ep2_song5 🎜*#music/VLVX_song26.mp3 Inhuman Frequency This Vortal Coil: During the G-Man sequence, when the G-Man talks to Gordon as the Vortigaunts attempt to heal Alyx. 1:50
ep2_song6 🎜*#music/VLVX_song15.mp3 Nectarium This Vortal Coil: When the Lone Vort finds the larval extract. 1:47
ep2_song7 🎜*#music/VLVX_song20.mp3 Extinction Event Horizon To the White Forest: The very beginning of the chapter, as Gordon is climbing out of the train wreck. 2:04
ep2_song8 🎜*#music/VLVX_song0.mp3 No One Rides For Free Under the Radar: When first driving away from the junkyard after destroying the Autogun. 1:02
ep2_song9 🎜*#music/VLVX_song3.mp3 Dark Interval T-Minus One: Starts during the final scene and continues over the credits. 1:35
ep2_song10 🎜*#music/VLVX_song9.mp3 Crawl Yard Freeman Pontifex: Near one of the radioactive lakes. 1:14
ep2_song11 🎜*#music/VLVX_song27.mp3 Hunting Party Riding Shotgun: During the Hunter ambush. 3:30
ep2_song12 🎜*#music/VLVX_song28.mp3 Eon Trap Under the Radar: During the ambush at the White Forest Inn. 3:14

External Links

  • Combine overwiki icon.png Half-Life 2 Soundtrack on the Combine Overwiki - Includes more in-depth track descriptions for Half-Life 2, as well as YouTube embeds of the tracks
  • Combine overwiki icon.png Half-Life 2: Episode One Soundtrack on the Combine Overwiki - Includes more in-depth track descriptions for Half-Life 2: Episode One, as well as YouTube embeds of the tracks
  • Combine overwiki icon.png Half-Life 2: Episode Two Soundtrack on the Combine Overwiki - Includes more in-depth track descriptions for Half-Life 2: Episode Two, as well as YouTube embeds of the tracks