world_items

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Revision as of 12:48, 16 February 2024 by N0one (talk | contribs) (Created page with "{{This is a|name=world_items|e0|engine=1|game=Half-Life}} ==Description== This entity spawns a specific item at its location.<br>It gives four types of items: Antidote, Secur...")
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world_items is an e0 available in Half-Life Half-Life.Template:1 topicon

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  • The {{{engine}}} parameter is inconsistent with the name defined by the {{1}} template.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

Description

This entity spawns a specific item at its location.
It gives four types of items: Antidote, Security Card, Battery and Suit.

Key Values

Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.
Delay before trigger (delay) <integer>
Delay in seconds before firing the targeted entity.
Killtarget (killtarget) <targetname>
Entity to remove when activated.
Types (type) <choices>
(Default 42)
# Name
42 Antidote
43 Security Card
44 Battery
45 Suit


Name (targetname) <string>
The targetname that other entities refer to this entity by.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.
Tip.pngTip:This is intercepted before the entity spawns (hardcoded in the engine), and as such prevents it from ever contributing to the edict limit. As such, it may be desirable to set this on entities that delete themselves in multiplayer anyway, such as monsters and info_null, to prevent them from contributing towards map spawn edict limit crashes on maps with lots of entities.