tf_zombie_spawner

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tf_zombie_spawner is an e0 available in Team Fortress 2 Team Fortress 2.

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  • The {{{game}}} parameter is inconsistent with the name defined by the {{tf2}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Team Fortress 2.
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Entity description

Entity that spawns skeletons.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Skeleton Lifetime ([todo internal name (i)]) <string>
Skeleton life time in seconds. 0 means skeletons will stay alive until they're dead.
Skeleton Count ([todo internal name (i)]) <integer>
Number of skeletons this point can have active in the world.
Infinite Spawn ([todo internal name (i)]) <boolean>
If Yes, keep spawning skeletons to have skeleton count in the world. If no, only spawn skeletons up to skeleton count.
Skeleton type ([todo internal name (i)]) <choices>
Type of skeleton.
  • 0 : Normal
  • 1 : King

Inputs

Enable
Enable the spawner.
Disable
Disable the spawner.
SetMaxActiveZombies <stringRedirectInput/string>
Set the maximum amount of skeletons this entity can spawn.


Outputs