Weapon crowbar

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Revision as of 09:46, 20 April 2006 by Andreasen (talk | contribs) (Fixed link.)
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Entity Description

The weapon_crowbar entity can be used to place a crowbar in a map. The crowbar also follows all physics rules as if it were a prop_physics.

In Half-Life 2: Deathmatch, players with a rebel player model will spawn with a crowbar, but not a stunstick.

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