scripted_startrush
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scripted_startrush
is a point available in Paranoia.

- The {{{engine}}} parameter is inconsistent with the name defined by the {{gldsrc}} template. This can most likely be fixed by setting the value of the {{{engine}}} parameter to GoldSrc.
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Which makes the monster run to the desired point.
Application
Point defense and assistance allies in a breakthrough somewhere, to a simple variety enemy behavior - for example, the player not only finds in the next a couple of bored enemies in the corridor, but collides with them face to face while they are also walking somewhere.
Keyvalues
- Targeted monster (target) <targetname>
- Monster
- Fire after move (netname) <string>
- Target activated after the monster will arrive at the right place. In this case, the Locus is a monster.
- Move to this entity (message) <string>
- Entity to run to (if left blank it will run to this scripted_startrush)
- Area radius (frags) <integer>
- The radius of the area around the target need to run (it is not necessary to run exactly to the point, enough in her neighborhood)
- Move type (weapons) <choices>
Value Description 0 Run 1 Walk