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comp_pack

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Revision as of 12:24, 10 December 2023 by Wisdurm (talk | contribs) (infotable)
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comp_pack
Comp pack.png
TypeInternal Point entity
EngineSource Source
AvailabilityTeamSpen's Hammer Addons TeamSpen's Hammer Addons
 

comp_pack is an e1 available in Portal 2: Community Edition Portal 2: Community Edition. It is also available in all games with TeamSpen's Hammer Addons TeamSpen's Hammer Addons installed. It is a Point entity that works with the TeamSpen's Hammer Addons' postcompiler to forcefully pack selected models/materials/sounds/soundscripts into the .BSP file when compiling, essentially eliminating the need to manually pack files with Bspzip. This entity is removed on on map compilation and does not contribute to the entity limit. Multiple comp_packs can be used in conjunction to pack multiple files into the BSP. Template:ModernWarning

KeyValues

Generic 1-4 (generic1-4) <string>
The path to any file to be packed.
Model 1-4 (model1 - 4) <string>
The path to the .mdl file of the model to be packed.
Material 1-4 (material1 - 4) <string>
The path to the .vmt file of the material to be packed.
Soundscript 1-4 (soundscript1-4) <string>
The path to the soundscript file of the sound to be packed.
Particle 1-4 (particle1-4) <string>
Path to the particle file to be packed.
Sound 1-4 (sound1-4) <string>
path to the .wav/.mp3 to be packed.

See Also