Detail textures (GoldSrc)
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Detail textures in GoldSrc are textures that are overlaid on a WAD texture to increase the perceived detail of the surface, without increasing texel size (which would result in using up more AllocBlock).
Unlike Source, detail textures in GoldSrc always use DecalModulate, and are always 24-bit.

Users whose GPUs have blocked the GL_ARB_multitexture extension (such as for enabling overbright lighting) will not see detail textures.






