func_nav_blocker
		
		
		
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|  Class hierarchy | 
|---|
| CFuncNavBlocker | 
|  nav_entities.cpp | 
Template:Entity and also in  . It blocks nav areas touching its AABB to restrict NPCs / Bots from crossing over it.
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. It blocks nav areas touching its AABB to restrict NPCs / Bots from crossing over it.
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Keyvalues
- Team(s) to block (teamToBlock) <choices>
- Team this entity should block.
- Affects Flow? (affectsFlow)  <boolean> (only in  ) )
- Does this Nav Blocker block flow in the level? Only Nav Blocker with this enabled will cause flow recomputation on blocking/unblocking.
 Important:When this is true don't block the only path to the level's goal with it or the flow won't be computed properly Important:When this is true don't block the only path to the level's goal with it or the flow won't be computed properly
- Start Disabled (StartDisabled)  <boolean> (not in   ) )
- If set to false nav areas will be blocked right after spawning.
Inputs
- BlockNav
- Starts blocking nav areas.
- UnblockNav
- Stops blocking nav areas.
Citations
1. https://github.com/ValveSoftware/Source-1-Games/issues/5269
See Also
 script_nav_blocker - VScript catered version of func_nav_blocker. script_nav_blocker - VScript catered version of func_nav_blocker.






























