User talk:Game4ever
Re: The one page
I just wanted to bring to your attention that we already have a tutorial on how to make simple maps, to save you spending your time reproducing one. See Your_First_Map. Thanks for contributing, though, and welcome to the VDC. :) Giles 04:40, 13 Apr 2006 (PDT)
- i know, but i want to contribut... and its step-by-step, which i find easier to use, and will probabaly help others. and i used the my_first_map (was it that?) myself just yesterday. im doing this page for myself and my friends and anyone else inbetween. Game4ever
- Okay, just giving you a heads-up, but if you already knew, that's cool. I'll let you get on with writing it. :) Giles 04:53, 13 Apr 2006 (PDT)
Explosions and pitched roofs
umm i ended my page- gets bored too easily any1 got any advice on makin explosions without loads of "specialised" (i.e. having to go through a series of windows etc) thanx plz leeve comment @ mi page please and does any1 kno how to make pitched rooves? ans @ mi page please
- For explosions, you will want an env_explosion entity. For pitched roofs, you will want to be using the clip tool and the vertex manipulation tool. You might find the Abstract Mapping page useful - it tries to categorise things according to their real world equivalents. It can be easier to find what you are looking for there than wading through the list of entities.
- Also, you might find the VERC forums useful, since they have more people on hand to answer questions (whereas this is mostly just a resource for browsing). Giles 05:12, 18 Apr 2006 (PDT)
help!(as always)
my hl2 map wont work- as soon as it is finished compiling it says:hl2 has enountered a problem and needs to close...
HELP! game4ever
- Press Alt+P while in Hammer... This will give you the 'Problem Window'. Hope this helps ^^ --CrabbyData 15:15, 6 May 2006 (PDT)
Dude! Learn to write a decent message
It's just horrible to read your messages... -- dutchmega
- In my opinion we should make him a problem poster if he keeps causing trouble... --Vaarscha 10:00, 24 Apr 2006 (PDT)
About your messages
I thought I would pop by your talk page and try and explain why people are getting annoyed with your contributions.
A Wiki isn't like a normal message board or chat room or website or anything like that. It's about a group of people working together to create a collection of information on a topic. With that in mind, there are two things (and, I think, only two things) that matter:
- 1) The quality of the information available to those reading the Wiki.
- 2) How easily the people reading the Wiki can find that information.
The first important thing to know, with these points in mind, is that you shouldn't take personal offence from anything relating to what you do on the Wiki. There just isn't anything to be gained by getting angry or upset.
The second point is that because these are the only two things that matter, it does matter how you write your messages. It's absolutely fine to talk however you want on your User page and on people's talk pages. The problem is that when it comes to everything else, a certain standard of presentation has to be followed to keep the quality of information high. While the texting/MSN style you use seems perfectly natural to you, to people who are older than you, it's difficult to read. It makes you come across badly because of this. When you use it on proper Wiki pages, it makes the Wiki come across badly.
With regards your Creating Doors page, it was flagged for deletion because there are already other pages that do that job, as indicated by the link to Doors. To have duplicate pages on the Wiki is confusing for people trying to find the information they want, so having a second page about doors breaks the 2nd rule above.
Giles 13:47, 24 Apr 2006 (PDT)
- Look, I don't want to offend you, I really don't, but if you want to help people, you should make sure that everyone can read your messages without any trouble. This Wiki has some rules and you must obey them when you post here. -- dutchmega
- Ditto with everything Giles just said. In addition to
- “ While the texting/MSN style you use seems perfectly natural to you, to people who are older than you, it's difficult to read. ”
- I'd like to stress that only a fraction of this wiki's readers are native speakers of English. I'm not, and find it extremely difficult to understand your messages Game4ever. I'd imagine a lot of other people also have this limited understanding and so I beg you to stop that leetspeek. Here in Finland, we have a saying:
- “ Maassa maan tavalla. ”
- To put its idea brief in English: Their way, not yours. If/when you travel somewhere, you'll have to live by your host's rules. The same applies here, this wiki is your host... Show some respect for it. Jupix 06:49, 25 Apr 2006 (PDT)
Why did you post that nasty message?
Why did you post that nasty message on my talk page? I could barely understand it. Who are you? I don't think I have ever contacted you or edited any of your pages. If you have a problem, please state it in a clear and concise manner and reference what you are talking about.
--General Eskimo User_talk:Generaleskimo
Making a button for your door
I saw in Dutchmega's Talk page that you would like a button to open your door... Well it's so simple you'll say 'a-ha' when I'm done talking ;) Here it goes:
First, make yourself a box with a door brush (or whatever you would like your door te be).
Second, Tie that to the entitie Func_door_rotating or Func_door, and give it a name like door1
.
Third, make the button. This must be a different box+brush and also has to have another name (like door1_button
).
Then, put an output on the button, which you've tied to the entity called Func_button. The output has this:
OnPress | door1 | Open | <none>
| 0.00 | Not signed (fire once)
Now press Apply and test your map :D Don't forget to put the right properties to the door...!
- Hopes this helped ^^ --CrabbyData 15:26, 6 May 2006 (PDT)
EDIT: I've made a .bsp and a .vmf, just for you ^^ You can download it here. I've only tested it in Counter Strike: Source! But it should work in HL2...
(If the link is dead, email me at L4ur3nsA@hotmail.com) --CrabbyData 03:25, 7 May 2006 (PDT)

C:\Valve\Steam\SteamApps\--username--\counter-strike source\cstrike\maps
(or other game directory)- thanks crabbydata! game4ever
- No problemo! ;) But please, to make your posts a little clearer, use
--~~~~
as your signature... Everyone does that, and it has almost became a standard for all of us... --CrabbyData 07:37, 7 May 2006 (PDT)- okay! --Game4ever 08:28, 7 May 2006 (PDT)game4ever
No worries, mate ;) --CrabbyData 08:48, 7 May 2006 (PDT)
- okay! --Game4ever 08:28, 7 May 2006 (PDT)game4ever
- No problemo! ;) But please, to make your posts a little clearer, use
- thanks crabbydata! game4ever
help (as always)
can anyone help me out? im making a trap that uses a door like a piston (func_door) and i dont know how to make it move forwards instead of side to side. could anyone help(by the way i didnt like the VERC forums-i couldnt find my last post!) --Game4ever 11:58, 9 May 2006 (PDT)game4ever